Azurewrathhhh Level 1 of the Dungeon (0, 0, D:1) a bat corpse (3, 4, D:1) a potion of heal wounds (7, -14, D:1) a +0 robe (14, -18, D:1) a +0 short sword 4 stones (25, -3, D:1) a +0 dagger (25, 7, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -15, D:2) a hobgoblin corpse (4, -15, D:2) a rat corpse (7, -10, D:2) a +0 war axe (18, -25, D:2) a ball python corpse (21, -4, D:2) a +0 sling (22, -6, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (24, -9, D:2) a +0 dagger (29, -17, D:2) a +0 scale mail (32, -20, D:2) a quokka corpse