Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17430277205161683299 35 BIGSh0t the Conjurer (level 3, -9/21 HPs) Began as an Octopode Conjurer on Oct 26, 2024. Engulfed by Sigmund's steam (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1303 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 1303, Time: 00:02:08 Health: -9/21 AC: 1 Str: 8 XL: 3 Next: 35% Magic: 6/6 EV: 12 Int: 20 God: Gold: 48 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Missiles b - 6 silver javelins Scrolls e - a scroll of immolation {unknown} f - a scroll of revelation {unknown} g - a scroll of noise {unknown} h - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} Potions a - a potion of magic d - a potion of lignification {unknown} Skills: + Level 0.2 Fighting * Level 0.8 Throwing - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations * Level 1.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Brom's Barrelling Bould Conj/Erth 11% 2d5 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Iskenderun's Battlesphe Conj 20% 2d7 54% 5 Fireball Conj/Fire 5% 3d5 86% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 10% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History A nearby plant withers and dies. x2 You hit the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant! You hit the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. x2 You hit the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. x3 You release your grip on the plant. x3 Sigmund shouts! A nearby plant withers and dies. Your line of fire to Sigmund is blocked by a plant. A nearby plant withers and dies. Sigmund points at you and mumbles some strange words. You are confused. You hit the plant. You squeeze the plant. The plant is lightly damaged. A nearby plant withers and dies. You enter the shallow water. Sigmund says, "Now you see me, now you don't..." You hit the plant. The plant begins to die. You squeeze the plant. The plant is lightly damaged. You're too confused to move! Sigmund completely misses you. Sigmund attacks as he pursues you! Sigmund closely misses you. You feel less confused. A nearby plant withers and dies. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Sigmund casts a spell at you. You are confused. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You're too confused to move! You are engulfed in a cloud of scalding steam. Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.#.~~~~.....P~ # ##.~♣.~.#.PP~ ~~ #.##~~♣~~PP.P~~P~.. #...~~≈♣~PPPP~♣.~.# ##.#~.♣♣~PPPP♣PP.. #...~~♣≈♣P♣♣~PP.# ###.~~~≈♣♣~~~P# # ###.~♣≈♣≈~..#.### #~~~~@♣~.#....# #~~~§§~~~...... #.~~~§~@....... ###~~~~........ ####...<....# #.......## #.......# #.......# .# ###.#..... .. You could see Sigmund. Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins 4 hobgoblins 4 jackals (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) A frilled lizard (D:2) 7 kobolds 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 173 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 793 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1103 | D:2 | Reached skill level 1 in Alchemy 1288 | D:2 | Noticed Sigmund 1303 | D:2 | Engulfed by Sigmund's steam Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, minmay_tiny_reverse_x D:2: layout_loops_ring, serial_bayou, serial_bayou_lagoon_a, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_shore_b, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.0 Fighting | | 0.2 Throwing | | 0.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Constrict || 34 Tentacles || 20 Unarmed || 1 Club || 47 Cast: Magic Dart || 55 Armour: Skin || 8 Dodge: Dodged || 15