Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12283809680860070218 21 BIGSh0t the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Oct 27, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:20 (811 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 811, Time: 00:02:23 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 1/5 EV: 12 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Missiles b - 4 curare-tipped darts Scrolls d - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} f - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} i - 2 scrolls of poison {unknown} Potions a - a potion of magic g - 2 potions of heal wounds {unknown} Skills: * Level 0.8 Throwing - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Jiyva Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal. The jackal is heavily wounded. You are out of magic! You are out of magic! You are out of magic! The jackal attacks as it pursues you! The jackal bites you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal closely misses you. There is an open door here. You closely miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You lose your grip on the jackal. You hit the jackal. You kill the jackal! The jackal closely misses you. You barely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. Your grab misses the jackal. You squeeze the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... . .. ########### ... #.........# ....########.........# .....................# .............#######.## ...........†.#######..# ......##.....##.......# ..... +.....h@......>### ...h #.....##.####....# ... #.....##.# #..### [. #.....##.####..## . ########.##.....# #####.##.#..## #############........#..# .##...#..#.#####....†...# #..##..##..# #.######.# You could see a jackal. Vanquished Creatures A ball python (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 bats (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Found a large runed translucent door. 106 | D:1 | Found a large runed translucent door. 149 | D:1 | Noticed a jelly 150 | D:1 | Noticed a jelly 150 | D:1 | Noticed a jelly 151 | D:1 | Found a viscous altar of Jiyva. 151 | D:1 | Noticed a jelly 152 | D:1 | Noticed a jelly 152 | D:1 | Noticed a jelly 152 | D:1 | Noticed a jelly 153 | D:1 | Noticed a jelly 308 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 665 | D:1 | Learned a level 2 spell: Searing Ray 811 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 4 Tentacles || 4 Club || 7 Cast: Magic Dart || 36 Armour: Skin || 15 Dodge: Dodged || 11