Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 10492210695608048133 24 BIGSh0t the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Nov 10, 2024. Slain by Sigmund ... wielding a +1 scythe of flaming (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1327 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 1327, Time: 00:01:10 Health: -1/21 AC: 1 Str: 8 XL: 3 Next: 2% Magic: 6/6 EV: 12 Int: 20 God: Gold: 44 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Scrolls b - a scroll of immolation {unknown} c - a scroll of blinking {unknown} e - 4 scrolls of identify {unknown} g - a scroll of fog {unknown} j - a scroll of torment {unknown} Potions a - a potion of magic d - a potion of curing {unknown} f - 2 potions of degeneration {unknown} i - a potion of might {unknown} Skills: * Level 1.0 Throwing - Level 2.0 Dodging - Level 2.6 Stealth * Level 0.5 Unarmed Combat + Level 2.0 Spellcasting + Level 4.3 Conjurations * Level 0.5 Alchemy * Level 0.7 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You open the door. There is an open door here. There is an open door here. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a glowing dagger, a club and 2 brown potions. Found a stone staircase leading up. You have nothing you can fire or use right now. The helpless Sigmund fails to defend himself. You puncture Sigmund! You grab Sigmund. You squeeze Sigmund! Sigmund is heavily wounded. You constrict Sigmund. Sigmund hits you with a +1 scythe of flaming! Ouch! That really hurt! Sigmund burns you. You hit Sigmund. You squeeze Sigmund, but do no damage. Sigmund is severely wounded. You constrict Sigmund. You hit Sigmund. Sigmund is almost dead. You constrict Sigmund. Sigmund hits you with a +1 scythe of flaming! You die... Sigmund begins carving another notch in his scythe. ## ... ..# ##### ####...#. ......#........ .......@@# <)............. ..............# ...........##.. ...........# # ...).......# ...........# ......!....# You could see Sigmund. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1114 | D:1 | Reached skill level 1 in Throwing 1114 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1271 | D:1 | Learned a level 2 spell: Searing Ray 1324 | D:2 | Noticed Sigmund 1327 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_corners, dk_noncrumbling_4 D:2: layout_rooms, basic_altar, serial_shops, nicolae_diamond_shop, uniq_robin, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Throwing | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Unarmed Combat | | 0.5 Spellcasting | | 2.0 Conjurations | | 4.3 Alchemy | | 0.5 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Tentacles || 3 Constrict || 2 Short sword || 3 Cast: Magic Dart || 39 Stab: Sleeping || 1 Armour: Skin || 5 Dodge: Dodged || 5