Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 12573888933181337465 48 BIGSh0t the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Nov 13, 2024. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (2060 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 2060, Time: 00:02:11 Health: -6/21 AC: 1 Str: 8 XL: 3 Next: 72% Magic: 0/6 EV: 12 Int: 20 God: Gold: 116 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +1 short sword (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . c - amulet of guardian spirit rElec . b - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: guardian spirit, wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons d - a +1 short sword of venom (weapon) Jewellery b - a ring of wizardry (left tentacle) c - an amulet of guardian spirit (around mantle) Scrolls e - 2 scrolls of summoning {unknown} g - a scroll of revelation {unknown} h - a scroll of blinking {unknown} Potions a - 2 potions of magic f - a potion of curing {unknown} Skills: + Level 0.2 Maces & Flails * Level 0.8 Throwing - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.6 Conjurations * Level 1.4 Alchemy * Level 0.9 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 17% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 hand axe. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence looks irritated. You closely miss Terence. Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is lightly wounded. Terence hits you with a +0 hand axe! You hit Terence but do no damage. Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You barely miss Terence. You grab Terence. Terence is lightly wounded. You constrict Terence. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 hand axe! You die... Terence says, "Finally, peace and quiet." #.. . #.# .# #####.########.# .....†##.......# ...............# #####.#.....##.# # #.#.....##.# # #.#.....##.###### #####.#.....##.#@@..### .......[................ ...........###.......... ...........# #......###. ......#.#..# ##......# .###..#.#..# #.......# ..... . ... #.......# ...... .... ........+ ..##.. .... #.......# You could see Terence. Vanquished Creatures 3 dart slugs 2 ribbon worms (D:2) 4 endoplasms 3 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins 2 quokkas (D:1) A ball python (D:2) 2 bats (D:1) 5 frilled lizards 5 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 797 | D:1 | Reached skill level 1 in Alchemy 889 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1398 | D:1 | Learned a level 2 spell: Searing Ray 1467 | D:2 | Found a shimmering blue altar of Sif Muna. 2048 | D:2 | Noticed Terence 2060 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_corners, st_stairs_2 D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.4 Maces & Flails | | 0.2 Throwing | | 0.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.6 Shapeshifting | | 0.9 Action || total ---------------------------++------- Melee: Club || 3 Constrict || 6 Tentacles || 2 Short sword || 15 Cast: Magic Dart || 78 Armour: Skin || 11 Dodge: Dodged || 8