Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 5922029215963013912 1549 BIGSh0t the Conjurer (level 8, 0/48 HPs) Began as an Octopode Conjurer on Nov 13, 2024. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:10:24 (6871 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 6871, Time: 00:10:24 Health: 0/48 AC: 1 Str: 9 XL: 8 Next: 87% Magic: 1/15 EV: 12 Int: 20 God: Gold: 335 SH: 5 Dex: 10 Spells: 13/16 levels left rFire . . . w - +0 short sword (elec) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois . e - amulet of reflection rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: reflection @: lethally poisoned (0 -> -10), beast-form A: beast (slay +1), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: Begin Untransformation You were on level 6 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 335 gold pieces. Inventory: Hand Weapons o - a +0 flail w - a +0 short sword of electrocution (weapon) Missiles p - 17 poisoned darts A - 2 throwing nets Armour x - a +1 hat Jewellery e - an amulet of reflection (around mantle) f - a ring of see invisible Talismans l - a beast talisman (active) u - a dragon-blood talisman Wands k - a wand of iceblast (12) Scrolls b - 2 scrolls of vulnerability {unknown} c - a scroll of brand weapon {unknown} i - 2 scrolls of enchant weapon {unknown} j - 3 scrolls of fog m - a scroll of enchant armour {unknown} n - 2 scrolls of teleportation q - 2 scrolls of immolation s - a scroll of fear {unknown} v - a scroll of poison {unknown} y - a scroll of silence {unknown} z - a scroll of butterflies {unknown} Potions a - 2 potions of magic d - a potion of mutation g - a potion of brilliance h - a potion of cancellation r - a potion of haste Skills: + Level 1.6 Fighting + Level 1.9 Short Blades + Level 1.2 Maces & Flails * Level 3.6 Throwing - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.1 Shields + Level 4.9 Spellcasting + Level 6.7 Conjurations * Level 4.4 Alchemy * Level 3.4 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 12% 4 Lesser Beckoning Tloc 8% N/A 19% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Call Canine Familiar Summ 4% N/A 34% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Sigil of Binding Hex 4% N/A 34% 3 Teleport Other Tloc 4% N/A 34% 3 Cigotuvi's Putrefaction Necr/Air 4% N/A 75% 4 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Dispel Undead Necr 4% 3d7 75% 4 Martyr's Knell Necr/Summ 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +1) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel sick. You block the water moccasin's attack. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, almost dead, 66% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the electric eel! You kill the electric eel! (Press . to maintain the ray.) You feel sick. The water moccasin closely misses you. The water moccasin bites you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You block the water moccasin's attack. You closely miss the water moccasin. You grab the water moccasin. You squeeze the water moccasin, but do no damage. The water moccasin is almost dead. You constrict the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. You enter the deep water. You die... ################# #............[... #.........#...... ## #.............####≈# ##......<....P~#≈#≈≈# ###..........)P~≈≈≈≈≈# ...........†.~)≈≈≈≈≈# ##.......~~h≈≈≈≈## #.......≈≈~≈~≈### ####......~~≈≈≈~~..## .........~~≈≈~P~~...# ...#...~.~~≈≈~.~..#.# ....#..~~~≈≈≈.~..##.# ......~~~~≈≈~....#..# .......~≈≈≈~~~.#...## ......~.≈≈≈~.~..).## There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) A black bear (D:4) An ogre (D:6) A centaur (D:5) A phantom (D:5) 2 scorpions A wight (D:6) 3 marrowcudas 2 electric eels (D:6) A jelly (D:5) 4 hounds A bombardier beetle (D:3) A gnoll bouda (D:6) An orc priest (D:5) 4 iguanas A sleepcap (D:4) 3 orc wizards 5 gnolls (D:5) 3 adders 2 shadow imps (D:4) 2 white imps (D:6) 2 ufetubi (D:6) 6 dart slugs 2 ribbon worms (D:2) 25 orcs 3 endoplasms 7 giant cockroaches 7 goblins 9 hobgoblins 3 jackals (D:4) 3 quokkas 15 ball pythons 6 bats A frilled lizard (D:3) 6 kobolds 5 rats 141 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:5) 1 creature vanquished. Grand Total: 142 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1030 | D:1 | Learned a level 2 spell: Searing Ray 1123 | D:2 | Reached skill level 1 in Alchemy 1220 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1693 | D:2 | Found a faded altar of an unknown god. 2097 | D:3 | Reached skill level 1 in Throwing 2366 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 2911 | D:3 | Found a faded altar of an unknown god. 2922 | D:3 | Found a snail-covered altar of Cheibriados. 3091 | D:3 | Reached skill level 1 in Shapeshifting 3379 | D:3 | Reached skill level 5 in Conjurations 3379 | D:3 | Reached XP level 5. HP: 18/31 MP: 2/8 3855 | D:4 | Reached XP level 6. HP: 36/36 MP: 4/10 4450 | D:4 | Noticed a black bear 4457 | D:4 | Killed a black bear 4874 | D:4 | Reached XP level 7. HP: 38/42 MP: 3/12 4988 | D:5 | Entered Level 5 of the Dungeon 5036 | D:5 | Reached skill level 1 in Fighting 5375 | D:5 | Reached skill level 6 in Conjurations 5664 | D:5 | Reached XP level 8. HP: 36/48 MP: 4/14 5749 | D:5 | Reached skill level 1 in Maces & Flails 6461 | D:6 | Reached skill level 1 in Short Blades 6482 | D:6 | HP: 1/48 [orc/+0 short sword (4)] 6871 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_mist D:3: wad_crossroads, layout_basic, nicolae_overflow_ecumenical_swirl D:4: minmay_opposing_rooms, layout_basic, hangedman_minor_gate_pass D:5: layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, minmay_misc_feat_hallway D:6: layout_rooms, mainiacjoe_overflow_alcove_2, mainiacjoe_overflow_brackets, minmay_temple_entry_poolview, chequers_big_river, sword_in_stone Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Alchemy | 1 2 3 4 | 4.4 Throwing | 1 2 3 | 3.6 Shapeshifting | 1 2 3 | 3.4 Conjurations | 5 6 | 6.7 Spellcasting | 3 4 | 4.9 Fighting | 1 | 1.6 Maces & Flails | 1 | 1.2 Short Blades | 1 | 1.9 Dodging | | 2.0 Stealth | | 2.6 Shields | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Constrict | 10 | 5 | 26 || 41 Tentacles | 5 | 2 | 22 || 29 Club | 9 | | || 9 Flail | | 10 | || 10 Short sword | | | 66 || 66 Cast: Magic Dart | 84 | 131 | 138 || 353 Searing Ray | | | 6 || 6 Use: Scroll | | | 12 || 12 Potion | | | 2 || 2 Armour: Skin | 10 | 19 | 59 || 88 Dodge: Dodged | 7 | 21 | 41 || 69 Block: Other | | | 5 || 5 Form: Beast | 1 | | || 1