Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 3608883511783452486 37 BIGSh0t the Conjurer (level 3, -1/31 HPs) Began as an Octopode Conjurer on Nov 13, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:42 (884 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 884, Time: 00:01:42 Health: -1/31 AC: 21 Str: 8 XL: 3 Next: 41% Magic: 11/15 EV: 2 Int: 20 God: Gold: 60 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . i - +1 dagger (drain) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . f - ring of magical power rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -6), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons i - a +1 dagger of draining (weapon) Jewellery f - a ring of magical power (left branch) Scrolls d - a scroll of brand weapon {unknown} g - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of lignification c - a potion of ambrosia {unknown} e - a potion of mutation {unknown} Skills: * Level 1.5 Throwing - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 4.4 Conjurations * Level 0.5 Alchemy * Level 0.2 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The frilled lizard hisses angrily. You see here a grey potion. The adder attacks as it pursues you! The adder barely misses you. You hit the adder. Your grab misses the adder. The adder is moderately wounded. The adder closely misses you. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The adder barely misses you. You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Terence hits the plant with a +0 falchion! The plant begins to die. You hit the adder. Your grab misses the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Terence hits the plant with a +0 falchion. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You die... ....... .# . ....... .# .. ....=.. .# ###.# .... ......@ .# ..#.#............P♣.# ....#......##.P ♣..# ...........#..♣P♣♣!## ...>.........P♣♣PP@# .............♣..♣S## ............P...P## ...........P♣...## ..............### ............### ...........## ♣.♣.#.....## .....###### ♣#♣#.# You could see Terence and an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 ball pythons (D:1) 2 endoplasms (D:1) 5 hobgoblins 3 kobolds (D:1) 2 goblins (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 172 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 583 | D:1 | Reached skill level 1 in Throwing 725 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 800 | D:1 | Learned a level 2 spell: Searing Ray 870 | D:2 | Noticed Terence 883 | D:2 | HP: 1/21 [adder (4)] 884 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms D:2: layout_rooms, ebering_ecumenical_altar_mist, basic_altar, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_clump_small, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_tiny, infiniplex_forest_lined_corner, infiniplex_forest_straight_1, infiniplex_forest_clump_C, infiniplex_forest_clump_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Throwing | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Conjurations | | 4.4 Alchemy | | 0.5 Shapeshifting | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 7 Tentacles || 2 Constrict || 1 Dagger || 5 Cast: Magic Dart || 41 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 10 Dodge: Dodged || 6