Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 1159677467623060541 203 BIGSh0t the Conjurer (level 5, -1/32 HPs) Began as an Octopode Conjurer on Nov 17, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:11 (2496 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 2496, Time: 00:03:12 Health: -1/32 AC: 1 Str: 9 XL: 5 Next: 81% Magic: 1/8 EV: 17 Int: 20 God: Gold: 57 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . g - +0 flail rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - +5 ring of evasion rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -17) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons g - a +0 flail (weapon) Jewellery c - a +5 ring of evasion (left tentacle) d - the ring "Etwisuff" {*Slow rF+ rC+ Str+2 Slay+2} (You found it on level 2 of the Dungeon) [ring of protection from fire] Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rC+: It protects you from cold. *Slow: It may slow you when you take damage. Scrolls f - a scroll of identify {unknown} i - a scroll of poison {unknown} j - a scroll of teleportation {unknown} Potions a - 2 potions of magic b - a potion of mutation {unknown} e - a potion of curing {unknown} h - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 0.8 Maces & Flails + Level 2.4 Dodging + Level 3.6 Stealth + Level 2.5 Spellcasting + Level 5.5 Conjurations * Level 2.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 68% 1d7 3% 1 Mercury Vapours Alch/Air 12% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Olgreb's Toxic Radiance Alch 10% N/A 54% 4 Leda's Liquefaction Alch/Erth 3% N/A 69% 4 Petrify Alch/Erth 6% N/A 69% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:2 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The searing ray hits the kobold! You kill the kobold! A water moccasin comes into view. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin completely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The water moccasin bites you. You barely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin, but do no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin! The water moccasin is severely wounded. You die... #. #.######### #.........# #... #........# #.. #....)...# #.. #.########.###### #...##..........# ###S##..........# #@##..........# #..#..........#### ##.####.###.†..... #.##...# #.###### #...>### #.#>.... ..........# #.#.#... ##........# #.#.#... #........# #.#..... ###.####.. #.#..<#. You could see a water moccasin. Vanquished Creatures A water moccasin (D:3) Robin (D:2) 3 adders (D:2) A ribbon worm (D:2) 7 endoplasms A giant cockroach (D:2) 6 hobgoblins 2 jackals (D:2) 5 quokkas A ball python (D:1) 4 bats A frilled lizard (D:2) 13 goblins 2 kobolds A rat (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 414 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1198 | D:1 | Learned a level 2 spell: Searing Ray 1304 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1574 | D:2 | Noticed Robin 1618 | D:2 | Killed Robin 1619 | D:2 | Reached skill level 5 in Conjurations 1625 | D:1 | Reached XP level 4. HP: 7/27 MP: 1/7 1715 | D:2 | Reached skill level 1 in Alchemy 1825 | D:2 | Found Bifeudaf's Armour Shoppe. 1941 | D:2 | Found a radiant altar of Vehumet. 1964 | D:2 | Identified the ring "Etwisuff" {*Slow rF+ rC+ Str+2 Slay+2} 2384 | D:3 | Noticed a water moccasin 2394 | D:3 | Killed a water moccasin 2395 | D:3 | Reached XP level 5. HP: 19/32 MP: 1/8 2485 | D:3 | Noticed a water moccasin 2496 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, minmay_pentomino_t2 D:2: layout_basic, basic_altar, serial_shops, shop, kennysheep_path_1, hangedman_decor_lopped, minmay_misc_feat_encased, st_stairs_9, uniq_robin D:3: layout_basic, brannock_xom_greatest_gift Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Conjurations | 5 | 5.5 Alchemy | 2 | 2.0 Fighting | | 0.4 Maces & Flails | | 0.8 Dodging | | 2.4 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 10 | 10 || 20 Constrict | 2 | 2 || 4 Tentacles | 2 | 3 || 5 Club | 1 | || 1 Cast: Magic Dart | 60 | 33 || 93 Searing Ray | | 3 || 3 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 5 | 13 || 18 Dodge: Dodged | 13 | 14 || 27