Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 12958522226967092772 39 BIGSh0t the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Nov 6, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1452 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 1452, Time: 00:02:27 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 47% Magic: 2/8 EV: 12 Int: 32 God: Gold: 117 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . f - amulet of regeneration rElec . e - +6 ring of intelligence rCorr . h - +6 ring of intelligence SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Jewellery e - a +6 ring of intelligence (worn) f - an amulet of regeneration (worn) h - a +6 ring of intelligence (worn) Scrolls b - 2 scrolls of fear {unknown} c - a scroll of torment {unknown} d - a scroll of silence {unknown} g - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 9% 2 Passwall Erth 5% N/A 19% 3 Swiftness Air 5% N/A 19% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal. You kill the jackal! The magic dart hits the giant cockroach. The giant cockroach is severely wounded. A jackal comes into view. The magic dart hits the giant cockroach. You kill the giant cockroach! You are out of magic! You are out of magic! The magic dart hits the jackal. You kill the jackal! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You have nothing you can fire or use right now. You see here a ball python corpse. You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) You stop channelling your searing ray. Sigmund hits you with a +0 scythe! You tentacle-slap Sigmund. Your grab misses Sigmund. Your squeeze misses Sigmund. Sigmund is moderately wounded. You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. # #.###.# .. #.....##.#.# #.... #..##....# .### ..... #########[.#..#####)... #.... .......................## ###.†.. .............#########@.###...... ######........................... #.........########.......... #.........@@.....†.......... #.........#######...†....... #.......#..### #....[...).. ######.......##...# #........... .............####.# #.......)... ###..........# #.#####......)... #.##.##..######...# ##.....#... #.##.###.......##.############# ###.##.# ##..#..###...).####### You could see Sigmund. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 5 giant cockroaches 3 hobgoblins 5 jackals (D:2) 3 ball pythons 3 bats (D:1) A goblin (D:2) 4 kobolds A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 511 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/5 515 | D:1 | Learned a level 2 spell: Searing Ray 1188 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/7 1434 | D:2 | Noticed Sigmund 1452 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring D:2: layout_rooms, kennysheep_generic_room_7, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 3 Cast: Magic Dart || 57 Searing Ray || 3 Armour: Skin || 11 Dodge: Dodged || 9