Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18446744073708765 (custom seed) 40 BOSS89 the Grave Robber (level 3, -1/19 HPs) Began as a Deep Elf Necromancer on Sept 14, 2026. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:46 (1428 turns). BOSS89 the Grave Robber (Deep Elf Necromancer) Turns: 1428, Time: 00:07:47 Health: -1/19 AC: 2 Str: 5 XL: 3 Next: 30% Magic: 6/10 EV: 12 Int: 21 God: Gold: 111 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + . . (50%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn d - ring of positive energy MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) d - a ring of positive energy (worn) Potions g - 2 potions of magic A - a potion of attraction f - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 5.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 50% 2d10 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 25% 2d7 4% 3 Kinetic Grapnel Frge 12% 1d4 13% 1 Slow Hex 12% N/A 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Animate Dead Necr 25% N/A 14% 4 Curse of Agony Necr 25% N/A 38% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 60%) The gnoll resists with significant effort. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, chance to affect: 60%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll hits your soul wisp with a +0 club! Your soul wisp returns to where it belongs. The gnoll is no longer weakened. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, chance to affect: 60%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Your soul wisp completely misses the gnoll. You hit the gnoll. The gnoll is moderately wounded. The gnoll misses you. The gnoll hits you but does no damage. Your soul wisp touches the gnoll. The gnoll dies! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You die... # #.# #.# # #.# #.# # #.# #.# # ##.###.# . # ##...##.# .. ####.....#.###### # .. ......).......... .#.# ####.........######..## ##..)........@j*...#.. ##................... ###.....###.######## ####### #.# #.. #### You could see a gnoll (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 2 ball pythons A bat (D:1) A goblin (D:2) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:1) 4 rats (D:1) 17 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BOSS89 the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached skill level 5 in Necromancy 227 | D:1 | Reached XP level 2. HP: 10/15 MP: 8/8 1288 | D:2 | Found a broken altar of Ashenzari. 1418 | D:2 | Reached XP level 3. HP: 14/19 MP: 10/10 1421 | D:2 | Learned a level 2 spell: Grave Claw 1428 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic, chequers_serial_rivers_room_b D:2: minmay_wonky_spiral, layout_loops_ring, serial_shops, shop, shop, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.2 Dodging | 3 | 3.1 Stealth | 3 | 3.2 Spellcasting | | 3.6 Action || total ---------------------------++------- Attack: Normal || 42 Melee: Dagger || 42 Cast: Soul Splinter || 29 Grave Claw || 1 Read: Identify || 1 Blinking || 1 Armour: Robe || 29 Dodge: Dodged || 31