BOSS89 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (61, 8, D) a +2 heavy mace (unseen) (61, 26, D) a ring of protection from fire (62, 8, D) a +6 ring of dexterity (62, 9, D) a +2 heavy hand axe (62, 11, D) a jackal corpse (skeletalised by now) (62, 16, D) a ring of positive energy (62, 26, D) the +4 chain mail of Joenifik {^Contam Str+6} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (62, 27, D) a +1 shortbow of freezing (unseen) (63, 0, D) a +2 great mace of protection (unseen) (63, 8, D) a +0 glaive of flaming (unseen) (63, 17, D) a +2 glaive of entangling (63, 26, D) a parchment of Eringya's Surprising Crocodile (63, 27, D) the +7 quarterstaff of War {drain, +Blink rPois rC+ Int+3} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 16, D) a javelin a +0 trident (64, 17, D) a staff of fire (64, 26, D) the +5 dagger of Beazyb {antimagic, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (64, 27, D) an amulet of regeneration (65, 17, D) the ring "Seblaluh" {*Slow Will+ rCorr Wiz Int+2} [ring of wizardry] *Slow: It may slow you when you take damage. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). a +5 ring of evasion a +5 ring of evasion (65, 26, D) the ring of Adghoy Hips {rN+ Will- MP+9 Slay+4 Stlth+} [ring of slaying] rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a staff of air (69, 0, D) a +1 plate armour of fire resistance (unseen) (69, 36, D) a +2 halberd of venom (unseen) (70, 8, D) a staff of necromancy (unseen) (70, 10, D) a +0 trident (70, 36, D) a +4 scimitar of freezing (unseen) (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a hive talisman (71, 17, D) a +1 morningstar of freezing (unseen) (71, 31, D) a +0 scythe a +0 robe the human corpse of Sigmund (71, 32, D) a +2 quarterstaff of chaos (still there?) a +0 cloak of poison resistance (still there?) the gnoll corpse of Crazy Yiuf (still there?) (71, 36, D) a staff of air (unseen) (71, 37, D) a staff of earth (unseen) (72, 8, D) the +5 scale mail of Kudwen {^Drain Will++ Dex+8 Slay-6} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Dex+8: It affects your dexterity (+8). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (unseen) (72, 16, D) a +0 flail of venom (72, 27, D) a +0 club a +2 robe of willpower a +5 glaive of venom the human corpse of Jessica (72, 29, D) a +0 dagger a +0 robe (72, 32, D) a +0 long sword a +0 robe of fire resistance a +0 short sword a +0 ring mail the orc corpse of Blorkula the orcula (72, 36, D) the +0 falchion "Goblinslayer" {pain, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (72, 37, D) the +3 falchion of the Irksome God {antimagic, rPois rC- rCorr Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 16, D) a +1 great sword of distortion (73, 26, D) a staff of air (unseen) (73, 27, D) a ring of positive energy (73, 36, D) a staff of necromancy (unseen) (73, 37, D) the fire staff of the Eel {^Contam rF+ rCorr Str+5 Fire} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (unseen) (74, 39, D) a +0 short sword a +0 robe (74, 43, D) a +1 heavy battleaxe (still there?) a +2 heavy dire flail (still there?) (75, 42, D) a +0 scimitar a +0 ring mail a +0 short sword a +0 longbow a +0 leather armour a +2 hand axe of sundering an elf corpse