BOSS89 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman "Cufaf" {Rampage rC++ rN+ Will-} [fortress talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a javelin 3 throwing nets a +0 leather armour a +0 war axe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (58, 42, D) a +0 mace (59, 36, D) a +0 pair of boots of rampaging (unseen) (59, 37, D) a +3 scimitar of venom (unseen) (60, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 10, D) a +0 trident 3 boomerangs (60, 30, D) a +0 war axe (60, 36, D) a +5 heavy orcbow (unseen) (60, 37, D) a +2 morningstar of protection (unseen) (61, 8, D) the +9 short sword "Ithal" {devious, Fly rN+ Dex-4 Stlth+} Fly: It grants you flight. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 11, D) a throwing net (61, 26, D) the ring "Madid" {rPois rC+ Int+3} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). an amulet of the acrobat the +0 helmet "Caacerips" {Fly} Fly: It grants you flight. It cannot be enchanted further. (61, 36, D) the +8 dagger of a treasure trove {holy, Str+5 Int-3 Dex+3} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 37, D) a +2 short sword of draining (unseen) (62, 0, D) the orb of Lotisaq {Attunement, rElec Dex-3 Ice Earth} rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (62, 1, D) a +2 dagger of electrocution (unseen) (62, 3, D) a jackal corpse (skeletalised by now) (62, 8, D) a +2 flail of protection (62, 9, D) a +0 trident (still there?) 2 boomerangs (still there?) a staff of earth (still there?) (62, 10, D) a +0 trident (62, 16, D) a +2 glaive of venom (62, 17, D) a +2 leather armour of willpower (unseen) (62, 18, D) a +0 flail a +0 chain mail an orc corpse (62, 19, D) a +0 dagger a +0 robe (62, 20, D) a +2 short sword of draining (62, 26, D) a +4 ring of protection the ring "Byiry" {rElec Str+3 Int+4 SInv} [ring of see invisible] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a +4 ring of protection (62, 27, D) the +4 sling "Qoss" {freeze, Str+5 Dex-5} Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (62, 36, D) the +3 war axe of Gravity {flame, Fly rN+ Str+3} Fly: It grants you flight. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (62, 37, D) a staff of alchemy (unseen) (63, 0, D) a +2 longbow of draining (unseen) (63, 3, D) an iguana corpse (skeletalised by now) (63, 8, D) a +0 heavy halberd (unseen) (63, 19, D) a +0 dagger a +0 robe an orc corpse (63, 20, D) a +0 hand axe an orc corpse (63, 31, D) a +0 mace (63, 36, D) a +3 scale mail of fire resistance (unseen) (63, 37, D) a parchment of Lehudib's Crystal Spear (64, 16, D) a +0 helmet (64, 17, D) a +2 chain mail of willpower (64, 19, D) a +0 club (still there?) a +3 leather armour (still there?) (64, 20, D) a +0 hand axe an orc corpse (64, 27, D) a +5 long sword of valour (unseen) (65, 26, D) a +4 hand axe of sundering (unseen) (67, 3, D) a +0 short sword a +0 robe (68, 0, D) the +5 shortbow of Animal Spirits {freeze, rF+ Dex+4 Stlth-} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (69, 0, D) the +1 great sword of Hubris {heavy, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (69, 36, D) an orb of guile (unseen) (70, 36, D) a +1 plate armour of fire resistance (unseen) (70, 37, D) a granite talisman (71, 8, D) a staff of earth (71, 11, D) a bullfrog corpse (skeletalised by now) (71, 16, D) a +1 great mace of protection (unseen) (71, 17, D) a +2 heavy halberd (unseen) (71, 27, D) a staff of air (unseen) (71, 36, D) a +0 cloak of willpower (71, 37, D) a +2 ring mail of fire resistance (72, 8, D) a staff of air (unseen) (72, 11, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (72, 16, D) a +6 ring of intelligence (72, 26, D) a +1 robe (unseen) (72, 27, D) the +7 halberd of Prescription {entangle, rF+ rN+ Str+3 Dex-3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 36, D) a +4 chain mail of resonance (72, 37, D) a +1 broad axe of flaming (unseen) (72, 42, D) a throwing net (72, 43, D) a +0 shortbow (73, 2, D) a ball python corpse (skeletalised by now) (73, 26, D) a hive talisman (73, 27, D) a ring of magical power (73, 31, D) a hell hog corpse (73, 36, D) a +4 heavy trident (unseen) (73, 42, D) a +0 shortbow a centaur corpse (74, 41, D) a +0 trident a boomerang (74, 43, D) a +0 orcbow a centaur corpse (75, 39, D) a +0 shortbow (75, 41, D) a +0 trident (75, 42, D) a +4 heavy trident a merfolk corpse