BaconRulez the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 buckler an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 1, D) a staff of death (unseen) (19, 1, D) the staff "Killer Klown's Curse" {rF+ Int+5 Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (19, 3, D) a +2 long sword of venom (unseen) (19, 6, D) a +0 longbow a +0 leather armour an elf corpse (19, 17, D) a staff of alchemy (still there?) a +0 long sword (still there?) (20, -1, D) a staff of cold (still there?) a granite talisman (still there?) (20, 17, D) a scroll of brand weapon (20, 21, D) a +0 chain mail a human corpse (21, 0, D) a +0 long sword of draining (21, 7, D) a +0 rapier (21, 16, D) a +1 ring mail of willpower (unseen) (21, 17, D) a +0 war axe (21, 22, D) a +0 chain mail (still there?) a +0 arbalest (still there?) a +2 falchion of holy wrath (still there?) a yaktaur corpse (still there?) (22, 1, D) a +1 helmet of see invisible (22, 5, D) a +0 short sword a ring of flight an elf corpse (22, 6, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (22, 16, D) the +2 robe of Indecent Exposure {*Slow rElec rCorr Int+4} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (22, 17, D) a +3 heavy hand axe (unseen) (22, 20, D) a +4 mace of draining (still there?) a +1 battleaxe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (23, 0, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (23, 1, D) the +4 arbalest of Thoughtfulness {flame, rF- Will+++ Str-2 SInv} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (23, 5, D) a +0 long sword (still there?) the ring "Dusyak" {rF+ rN+} (still there?) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. (23, 6, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour an elf corpse an elf corpse (23, 17, D) a +1 morningstar of protection (unseen) (23, 18, D) a +2 spectral lajatang (unseen) (23, 20, D) a +0 broad axe a +0 chain mail a human corpse (23, 21, D) a titan corpse (24, 1, D) a staff of alchemy (24, 5, D) a +0 short sword (24, 6, D) a +0 short sword a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour an elf corpse an elf corpse (24, 16, D) a +1 war axe of electrocution (unseen) (24, 17, D) a +0 chain mail (24, 18, D) the +0 kite shield "Peugag" {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (unseen) (24, 19, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) the ring of the Louse {rF+ rC- Dex+3 Slay+3 Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fire: It increases the power of your Fire spells. a human corpse (still there?) (24, 20, D) a +1 heavy hand axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (24, 21, D) the +4 dire flail of Resourcefulness {spect, rF+ Dex+5} (still there?) rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). a +0 chain mail (still there?) a human corpse (still there?) (25, 1, D) a +2 heavy executioner's axe (25, 5, D) a +0 long sword of holy wrath (still there?) a +0 leather armour (still there?) (25, 16, D) a +0 chain mail (25, 17, D) a staff of earth (unseen) (25, 18, D) a +0 bardiche (25, 19, D) a +0 battleaxe a +0 plate armour (25, 20, D) a +0 great mace (still there?) the +5 ring mail "Iwniriad" {+Inv rF+ Regen+ MP-9} (still there?) +Inv: It lets you turn invisible. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. MP-9: It affects your magic capacity (-9). (26, 16, D) the Atlas of Relocation and Percussion Spells Type Level a - Lesser Beckoning Translocation 2 b - Conjure Ball Lightning Conjuration/Air 6 (unseen) (26, 17, D) a staff of death (unseen) (26, 21, D) a +0 plate armour (still there?) a +2 long sword of electrocution (still there?) (27, 0, D) a +1 chain mail of poison resistance (27, 1, D) 4 scrolls of amnesia a +0 short sword a +0 ring mail the ring of Wonder {rPois rF+ Int-5 Dex+4} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). an elf corpse (27, 2, D) a +0 long sword an elf corpse (27, 16, D) a +1 dagger of venom (unseen) (27, 18, D) a +0 battleaxe a +0 chain mail (27, 20, D) a +0 bardiche (still there?) a +4 plate armour of willpower (still there?) a human corpse (still there?) (27, 22, D) a +0 arbalest (28, 0, D) a +0 war axe (28, 1, D) a +2 morningstar of venom (28, 2, D) a +0 short sword an elf corpse (28, 3, D) a +0 dagger (28, 16, D) a +0 long sword (28, 17, D) a staff of earth (unseen) (29, 0, D) the +1 plate armour "Pouna" {rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (29, 1, D) a book of Geomancy (29, 16, D) a book of Air (29, 17, D) a book of Flames (29, 21, D) a human corpse (30, 3, D) a +0 long sword (35, 15, D) a staff of earth (35, 29, D) a +0 dire flail (36, 0, D) the +6 trident of Dissent {drain, ^Fragile rElec Str+7 Dex-5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). (36, 15, D) a +2 mace of holy wrath (36, 28, D) a +5 hand axe of freezing (37, 0, D) a +1 orcbow of draining (37, 1, D) a +1 long sword of venom (37, 6, D) a hydra corpse (skeletalised by now) (37, 7, D) a cane toad corpse (skeletalised by now) (37, 8, D) a wolf corpse (skeletalised by now) (37, 14, D) a +0 short sword (37, 15, D) a +0 long sword (37, 18, D) a +0 longbow a +0 leather armour (37, 28, D) a +0 club (37, 29, D) a staff of fire (unseen) (38, 0, D) the staff of the Grave {^Fragile Will+ Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 6, D) an elephant corpse (skeletalised by now) (38, 15, D) a +0 dagger (38, 17, D) a +1 hand axe of freezing a +1 glaive of flaming a +0 leather armour (38, 18, D) a +1 scimitar of protection a +0 longbow a +0 leather armour (38, 22, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (38, 34, D) the +7 long sword of the Bruised Ships {heavy, Will++} (still there?) Will++: It greatly increases your willpower. a +0 robe (still there?) an adder corpse (still there?) an adder corpse (still there?) (38, 35, D) an anaconda corpse a ball python corpse (38, 36, D) a water moccasin corpse (39, 0, D) a +3 morningstar of protection (39, 1, D) a +2 sling of freezing (unseen) (39, 6, D) a cane toad corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (39, 7, D) a cane toad corpse (skeletalised by now) (39, 14, D) a +2 short sword of venom (39, 15, D) the +7 short sword "Ciepto" {flame, rC+} rC+: It protects you from cold. (39, 16, D) a +0 long sword (39, 17, D) a staff of air (39, 18, D) a +0 scimitar a +0 shortbow a +0 scale mail an elf corpse (skeletalised by now) (39, 21, D) a +0 rapier a +0 rapier a +0 leather armour (39, 28, D) a +0 club (39, 29, D) a +6 ring of intelligence (39, 30, D) a +0 glaive a naga corpse (39, 33, D) the +11 great sword of Understanding {drain, Will+ Str+2 Int+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (39, 34, D) a +0 whip a +0 robe a water moccasin corpse a naga corpse an anaconda corpse (40, 0, D) a +10 plate armour of ponderousness (40, 1, D) the +4 glaive "Murmur" {speed, rElec MP+7 Int+2} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). (40, 5, D) a water moccasin corpse (skeletalised by now) (40, 14, D) a +0 rapier (40, 15, D) a +2 vampiric rapier (40, 17, D) a +0 longbow a +0 crystal plate armour an elf corpse (skeletalised by now) (40, 18, D) a +0 long sword an elf corpse (skeletalised by now) (40, 19, D) a +2 heavy battleaxe (40, 23, D) a +0 long sword (40, 28, D) a +4 ring of protection (40, 29, D) the staff of Crusades {rPois rF+ Str-3 Stlth+ Forge Alch} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (40, 33, D) a +2 great mace of draining (still there?) a +0 robe (still there?) (40, 35, D) a guardian serpent corpse (40, 36, D) a +0 glaive a +0 robe a naga corpse (41, 2, D) a +4 giant club (41, 15, D) a +2 short sword of speed (41, 28, D) a +4 whip of venom (41, 29, D) a +1 rapier of venom (41, 31, D) a +0 robe (42, 1, D) a +2 quarterstaff of draining the +2 robe of the Albatross {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (42, 14, D) a +0 leather armour (42, 15, D) a +0 long sword (42, 16, D) a +6 ring of intelligence a +6 ring of dexterity a +0 long sword an elf corpse (skeletalised by now) (42, 18, D) a +0 battleaxe of freezing an elf corpse (skeletalised by now) (42, 28, D) the +2 robe "Coumox Extu" {+Inv rPois Stlth+} +Inv: It lets you turn invisible. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (43, 29, D) the staff "Worm" {rElec rC+ rCorr Int+3 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (43, 30, D) a naga corpse (43, 31, D) a +0 halberd (43, 33, D) a +5 great mace of protection (unseen) (44, 28, D) a +0 kite shield a +0 mace (49, 1, D) a +0 scale mail of fire resistance (unseen) (49, 39, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (49, 40, D) an adder corpse (skeletalised by now) (50, 0, D) a +0 short sword of venom (50, 1, D) a ring of flight (50, 12, D) the +7 triple crossbow of Havoc {drain, rElec rN+ Int-2 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (50, 13, D) a +1 morningstar of protection (50, 17, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (50, 28, D) a +0 giant club a +0 dire flail (50, 36, D) a staff of cold (50, 37, D) the +4 dagger of Nenut {holy, rF+ rN++ Str+2} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). (50, 40, D) a +0 mace (still there?) a +1 tower shield of reflection (still there?) (51, 0, D) a +4 dire flail of draining (51, 1, D) the +1 chain mail of the Slorg {rF+} rF+: It protects you from fire. (51, 4, D) an apis corpse (skeletalised by now) (51, 12, D) the staff of Qytz {rF++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 13, D) a staff of cold (51, 17, D) a rime drake corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 26, D) a +0 giant spiked club a +0 dire flail (51, 27, D) 4 large rocks a stone giant corpse (skeletalised by now) (51, 28, D) a +2 great sword of flaming (51, 40, D) a +0 flail a +0 robe a +0 halberd a +0 robe (51, 41, D) a water moccasin corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (52, 1, D) a staff of air (52, 17, D) a wyvern corpse (skeletalised by now) (52, 18, D) a water moccasin corpse (skeletalised by now) (52, 24, D) the +2 robe of Okawaru's Hope {rC- Str+2 Slay+6} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (52, 25, D) a staff of death (52, 27, D) 5 large rocks (52, 28, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (52, 29, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (52, 36, D) a staff of alchemy (52, 37, D) a +2 chain mail of fire resistance (unseen) (52, 41, D) a water moccasin corpse (skeletalised by now) (53, 0, D) a staff of cold (53, 1, D) a +1 chain mail of positive energy (53, 12, D) a ring of flight (53, 27, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (53, 29, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (53, 37, D) a +1 chain mail of cold resistance (unseen) (54, 12, D) a +2 broad axe of venom (54, 24, D) a +3 heavy spear (54, 25, D) a +1 rapier of flaming (unseen) (55, 1, D) a +0 trident of freezing (unseen) (55, 12, D) a staff of cold (unseen) (55, 13, D) a +1 short sword of venom (unseen) (59, 36, D) a +3 sling of flaming (59, 37, D) a +2 sling of freezing (60, 40, D) a rime drake corpse (skeletalised by now) (61, 8, D) the staff of Koimnawo {rF+ rCorr Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 36, D) a +0 helmet of see invisible (61, 37, D) a +3 scimitar of electrocution (61, 40, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (62, 0, D) a +3 short sword of venom (62, 1, D) the staff "Earthworm" {rN+ Dex+8 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the +2 falchion "Asiqohe" {pain, rElec rF+ MP-5 SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. MP-5: It affects your magic capacity (-5). SInv: It lets you see invisible. (62, 9, D) a +1 shortbow of flaming (unseen) (62, 16, D) a +0 trident of flaming (62, 26, D) the +8 dagger of the Jolly Planets {flame, ^Fragile Int+8 Dex+2} ^Fragile: It will be destroyed if unequipped. Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). (62, 27, D) the +8 orcbow "Jadacs" {heavy, Str+5} Str+5: It affects your strength (+5). (62, 30, D) a +0 long sword a +0 buckler (62, 36, D) the +5 trident of Absolution {flame, rC+ Str+3 Dex-3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (62, 37, D) a staff of death (unseen) (63, 3, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (63, 5, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (63, 8, D) a +2 robe of willpower (63, 16, D) a +1 ring mail of fire resistance (63, 17, D) a +1 antimagic whip (unseen) (63, 21, D) a +3 scimitar of flaming (unseen) (63, 26, D) a +3 leather armour of fire resistance (63, 28, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (63, 29, D) a +1 heavy halberd a +0 rapier (64, 16, D) a +2 longbow of freezing (64, 26, D) the +3 great sword of the Ageless Visions {flame, ^Drain Str+4 Dex+2} ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (64, 28, D) a +2 dagger of electrocution (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (64, 30, D) a +1 flail of protection (unseen) (64, 31, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (65, 26, D) the +7 falchion of the Brewing Newt {holy, Will+ Int+3 Dex+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (67, 0, D) a staff of earth (unseen) (67, 2, D) a +0 short sword an orc corpse (skeletalised by now) (68, 0, D) a staff of death (68, 2, D) a +0 whip (69, 0, D) the +1 scale mail of Hedging {rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (69, 2, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (69, 36, D) a +1 great sword of electrocution (unseen) (69, 40, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (70, 8, D) a +2 antimagic flail (unseen) (70, 9, D) a staff of air (unseen) (70, 36, D) the +4 trident "Yzoodes" {drain, ^Contam Int+5} ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). (70, 40, D) a +0 club a +0 robe (71, 8, D) the orb of Caqi Veugg {*channel, rN++ Str-3 Int+3} rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (71, 11, D) a +2 battleaxe of flaming (unseen) (71, 16, D) a +1 robe of resistance (unseen) (71, 20, D) a ball python corpse (skeletalised by now) (71, 21, D) a ball python corpse (skeletalised by now) (71, 26, D) a +1 robe of positive energy (71, 27, D) the +0 trident of Autumn {heavy, Fly rF+ rC+ SInv} Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (71, 31, D) a +0 arbalest (71, 37, D) a +0 great mace of venom (unseen) (71, 41, D) a ball python corpse (skeletalised by now) (72, 9, D) a +2 spectral quarterstaff (72, 16, D) a staff of fire (72, 29, D) a +3 arbalest a yaktaur corpse (skeletalised by now) (72, 30, D) a +0 great sword a +0 plate armour (72, 37, D) a beast talisman (73, 1, D) a +1 ring mail of fire resistance (73, 2, D) a +0 trident (73, 10, D) a +0 dagger a +0 leather armour (73, 16, D) a +2 sling of flaming (73, 17, D) a staff of fire (73, 20, D) an adder corpse (skeletalised by now) (73, 26, D) the +2 scimitar "Gaysuwn" {freeze, MP+8 Stlth+} MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a +3 vampiric battleaxe (still there?) a +0 plate armour (still there?) (73, 31, D) a +0 ring mail (73, 37, D) a staff of conjuration (unseen) (74, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now)