Dungeon Crawl Stone Soup version 0.34-a0-356-g77d58bd210 (webtiles) character file. Game seed: 5596086336210605519 82 Bananinja the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on July 11, 2025. Slain by Sigmund ... wielding a +2 scythe of freezing (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:30 (2424 turns). Bananinja the Magician (Djinni Conjurer) Turns: 2424, Time: 00:02:30 Health: -1/33 AC: 3 Str: 6 XL: 4 Next: 70% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) k - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) j - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - the +7 flail of Kamyc {chaos, rElec Str-5 Dex+2} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). b - a +0 dagger of electrocution (weapon) Missiles p - 4 poisoned darts Armour j - a +0 pair of gloves (worn) k - a +0 robe (worn) Magical Staves q - a staff of death Wands n - a wand of light (11) Scrolls c - a scroll of noise {unknown} f - a scroll of blinking {unknown} g - a scroll of teleportation h - a scroll of amnesia {unknown} i - 2 scrolls of identify {unknown} o - a scroll of fear {unknown} Potions d - 3 potions of heal wounds {unknown} e - 3 potions of curing l - a potion of attraction {unknown} m - 2 potions of cancellation {unknown} Skills: + Level 1.7 Fighting - Level 2.4 Dodging - Level 1.8 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [ Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. Okay, then. Sigmund the Dreaded comes into view. He is wielding a +2 scythe of freezing. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Sigmund points at you and mumbles some strange words. You are confused. Sigmund is nearby! You're too confused to cast spells. Sigmund is nearby! You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. Sigmund barely misses you. Unknown command. It was a potion of curing. You feel better. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of freezing and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +2 scythe of freezing! Sigmund freezes you terribly. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund says, "You will soon forget everything." Sigmund hits you from afar with a +2 scythe of freezing! * * * LOW HITPOINT WARNING * * * Sigmund freezes you terribly! You die... Sigmund begins carving another notch in his scythe. .# .# .# .# .# @# ########.# #......@.# #.######## #.# #.# #.# #<# ### You could see Sigmund. Vanquished Creatures 4 adders (D:2) 2 dart slugs An adder zombie (D:2) 3 orcs (D:3) 2 endoplasms 3 giant cockroaches (D:2) 3 hobgoblins A quokka (D:3) 4 ball pythons (D:2) 8 bats 3 frilled lizards 4 goblins A jackal zombie (D:2) 6 kobolds A quokka zombie (D:2) 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bananinja the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Bananinja set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1119 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/0 1119 | D:2 | Learned a level 1 spell: Foxfire 1128 | D:2 | Reached skill level 1 in Fighting 1199 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 1288 | D:2 | Found Xiesch's Armour Shoppe. 1635 | D:3 | Identified the +2 leather armour of Indomitability {Harm | *Slow rF+ Str+3} 1665 | D:3 | Identified the +7 flail of Kamyc {chaos, rElec Str-5 Dex+2} 2417 | D:4 | Noticed Sigmund 2424 | D:4 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, hellmonk_ecumenical_altar_run_dry, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_b, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_shore_b D:2: layout_loops_cross, serial_shops, shop, serial_undead, serial_undead_b, serial_undead_c, serial_undead_b, nrook_mini_vaults D:3: layout_basic D:4: layout_basic, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.7 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 2 || 8 Cast: Magic Dart | 57 | 41 || 98 Searing Ray | 2 | 1 || 3 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 3 | 9 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2421 | 2282 | 139 | 0 | 2017 | 4 | 605.2 | Dungeon | 2421 | 2282 | 139 | 0 | 2017 | 4 | 605.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:3: 778 daAuts D:2: 749 daAuts D:4: 17 daAuts