Dungeon Crawl Stone Soup version 0.34-a0-465-ga9e21796be (webtiles) character file. Game seed: 11613102103104779021 71 Bananinja the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on July 25, 2025. Slain by a scorpion (7 damage) ... on level 3 of the Dungeon on July 28, 2025. The game lasted 00:02:16 (2099 turns). Bananinja the Magician (Djinni Conjurer) Turns: 2099, Time: 00:02:17 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 47% Gold: 98 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves d - a staff of fire Jewellery c - a +4 ring of slaying (worn) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of blinking {unknown} j - a scroll of revelation {unknown} l - a scroll of vulnerability {unknown} Potions B - a potion of berserk rage M - 2 potions of mutation c - a potion of curing Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Sandblast Erth 44% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion is moderately wounded. A scorpion is nearby! The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. A scorpion is nearby! The scorpion attacks as it pursues you! The scorpion stings you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. The scorpion stings you but does no damage. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you! * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you! You die... #............##.# #.# #.####..####.##.# ####.# #.# ##..####.##.###..... #.# #...............##.# #.###...####.##....###.# #.......####.##........# #.###........###...##### ♣.......###### ##.## ♣♣♣##.#@# #.# ♣#.#s# #.# ♣~.#.## #+# ~~P~~~♣♣...# ~~~~P~P~♣#.# ~≈≈~~~P~ .# ≈~≈P~PP~ .. ........ ... ~~~~~~~~ ..## You could see a scorpion. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 7 endoplasms 2 hobgoblins 4 quokkas 3 ball pythons 4 bats 17 frilled lizards 4 giant cockroaches (D:1) 7 goblins 2 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bananinja the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Bananinja set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 578 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 578 | D:1 | Learned a level 1 spell: Sandblast 817 | D:1 | Upgraded the game from 0.34-a0-447-ga178a525af to | 0.34-a0-465-ga9e21796be 1276 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 2087 | D:3 | Noticed a scorpion 2099 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, nrook_mini_backslash D:2: cheibrodos_old_hovel, layout_basic, minmay_lizard_pond D:3: layout_loops_corners, serial_bayou, serial_bayou_lagoon_a, serial_bayou_lagoon_b, serial_bayou_shore_b, serial_bayou_shore_b, chequers_serial_rivers_marsh, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | 3 || 10 Cast: Magic Dart | 82 | 22 || 104 Searing Ray | 3 | 4 || 7 Use: Scroll | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 21 | 10 || 31 Dodge: Dodged | 15 | 4 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2097 | 2060 | 37 | 0 | 1812 | 3 | 699.0 | Dungeon | 2097 | 2060 | 37 | 0 | 1812 | 3 | 699.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1185 daAuts D:1: 842 daAuts D:3: 69 daAuts