Bananinja Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (0, 1, D:1) a bat skeleton (4, 20, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 13, D:1) a rat skeleton (8, 14, D:1) a quokka skeleton (8, 16, D:1) a rat corpse (skeletalised by now) (14, -7, D:1) a +0 pair of boots (23, 0, D:1) a +0 mace (27, -8, D:1) a +0 leather armour (30, -19, D:1) a bat corpse (skeletalised by now) (34, 15, D:1) 5 atropa-tipped darts (35, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (36, 18, D:1) a +0 sling (38, 23, D:1) a ball python corpse (skeletalised by now) (39, -4, D:1) a +0 mace (40, 19, D:1) a +0 dagger a goblin skeleton (42, 33, D:1) a rat corpse (skeletalised by now) (47, 31, D:1) a +0 sling (47, 36, D:1) a +0 quarterstaff (50, 32, D:1) a +0 plate armour (52, 32, D:1) a +0 mace (54, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, 11, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 8, D:2) a +0 short sword a +0 robe (4, 11, D:2) a rat skeleton (9, 23, D:2) a +0 leather armour (16, -14, D:2) a +0 club (20, 16, D:2) a bat skeleton (22, 12, D:2) a +0 ring mail (39, -13, D:2) a hobgoblin skeleton (42, -4, D:2) a rat skeleton (50, -1, D:2) a +0 club (53, -9, D:2) a ball python corpse (skeletalised by now) (54, -6, D:2) a +0 club (55, -7, D:2) the +1 leather armour of Negligence {rElec rC++} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (57, -8, D:2) an inkwell talisman Level 3 of the Dungeon (9, -21, D:3) a +0 dagger (21, 10, D:3) a +0 dagger (32, -10, D:3) a +0 short sword (46, -15, D:3) a +0 hand axe (52, -22, D:3) a +0 club (53, -20, D:3) a +0 pair of boots (58, -29, D:3) a parchment of Momentum Strike (62, -19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (9, 5, D:4) a +0 ring mail (11, -12, D:4) a +0 club a +0 robe (12, 17, D:4) a +0 heavy hand axe (21, 32, D:4) a parchment of Iskenderun's Battlesphere (28, 3, D:4) a +0 club (28, 26, D:4) a +0 war axe (38, 7, D:4) a +0 pair of boots (39, 31, D:4) a parchment of Grave Claw (42, 24, D:4) a +0 short sword 4 stones (43, 30, D:4) an amulet of regeneration (54, 26, D:4) a +2 vampiric dagger a +0 leather armour a +0 club a +0 leather armour (55, 25, D:4) a +0 short sword (55, 26, D:4) a +0 hand axe (59, 31, D:4) a +0 ring mail Level 5 of the Dungeon (10, 0, D:5) a +0 club (28, 19, D:5) a +0 trident (32, 6, D:5) a +0 sling (40, 33, D:5) a +0 hand axe (41, 3, D:5) a +0 giant spiked club (50, 36, D:5) a +0 whip a +0 club a +1 heavy halberd Level 6 of the Dungeon (0, 0, D:6) a +0 partisan (5, 37, D:6) a +0 leather armour (9, 33, D:6) a +0 dagger (12, 41, D:6) a +0 hand axe (13, 41, D:6) a +0 leather armour a +1 whip of venom (13, 42, D:6) a +0 scale mail a +0 hand axe (14, 41, D:6) a +0 leather armour a +0 dagger a +0 dagger (24, 36, D:6) a +0 dagger (32, 41, D:6) a +0 rapier (60, 14, D:6) a parchment of Blink Level 7 of the Dungeon (1, 8, D:7) a +0 short sword (3, 0, D:7) a +0 flail (6, -4, D:7) a +0 giant club (12, -8, D:7) a +0 club a +0 robe (13, -8, D:7) a +0 dagger (14, -8, D:7) a +0 morningstar a +0 leather armour (16, 29, D:7) a +0 ring mail (23, 18, D:7) the +4 dagger of the Stopping Axolotl {venom, rN+} rN+: It protects you from negative energy. (28, -10, D:7) a +0 mace a +0 robe (28, -8, D:7) a +0 halberd a +0 robe (34, 0, D:7) a +0 robe a +0 scimitar (34, 19, D:7) a +0 mace (34, 20, D:7) a +0 club a +0 chain mail (36, 19, D:7) a +2 hand axe of draining (36, 20, D:7) a +0 flail (37, -14, D:7) a +0 dire flail a +2 battleaxe a +0 robe (51, 0, D:7) a +0 hand axe (52, -5, D:7) a +0 flail (54, 21, D:7) a +0 halberd a +0 robe (55, -8, D:7) a +0 whip a +0 robe a +0 dagger (55, -7, D:7) a +0 leather armour a +0 hand axe a +0 leather armour a +0 club a +0 plate armour a +0 short sword (57, 4, D:7) a +0 scimitar Level 8 of the Dungeon (2, 3, D:8) a +0 rapier (11, 50, D:8) a +0 dagger a +0 leather armour a +0 club a +0 ring mail (13, 50, D:8) a +0 dagger a +0 robe a +0 flail (15, 24, D:8) a +0 whip (15, 25, D:8) a +0 halberd (15, 26, D:8) a +0 spear (15, 27, D:8) a +3 scimitar of flaming a +0 spear a +0 ring mail a +0 buckler (19, 26, D:8) a +0 flail (20, 25, D:8) a +0 club (21, 25, D:8) a +0 leather armour (25, 0, D:8) a medusa talisman (30, 2, D:8) a +0 whip of distortion (30, 3, D:8) a +0 dagger a stone a +0 dagger a +0 short sword (33, 39, D:8) a +0 halberd a +0 chain mail (33, 40, D:8) a +0 dagger a +0 robe (34, 41, D:8) a +0 dagger (37, 7, D:8) a +0 chain mail (46, 15, D:8) a +0 flail (46, 16, D:8) a +0 spear (46, 17, D:8) a +2 buckler a +0 scale mail a +2 heavy spear (46, 18, D:8) a +0 halberd Level 9 of the Dungeon (2, 17, D:9) 2 flux baubles (6, 11, D:9) a +0 scale mail (8, -16, D:9) a +0 leather armour a +0 trident (9, -16, D:9) a +0 ring mail a +0 whip a +0 club (10, -16, D:9) a +0 robe a +0 dagger (23, 20, D:9) a +0 whip (24, 20, D:9) a +0 dagger (25, 20, D:9) a +0 short sword (26, 20, D:9) a +0 dagger a +0 short sword (32, -14, D:9) a +0 shortbow (36, 5, D:9) a +0 ring mail (45, -1, D:9) a +0 helmet (46, 3, D:9) a +0 war axe (49, 0, D:9) a scarf of harm Level 10 of the Dungeon (0, 0, D:10) a parchment of Yara's Violent Unravelling (21, -6, D:10) an orb of stardust (25, -7, D:10) a +0 hand axe a +0 leather armour (25, 0, D:10) a +0 shortbow (26, -7, D:10) a +0 club a +0 long sword a +0 plate armour a +0 trident (27, -7, D:10) a +0 mace (32, -7, D:10) a +0 club (33, -7, D:10) a +3 spear of freezing a +0 scale mail a +0 kite shield (33, 15, D:10) a +0 dagger (34, -7, D:10) a +0 whip a +0 halberd (35, -7, D:10) a +0 club a +0 whip (42, -4, D:10) a +0 dagger (48, 14, D:10) a +0 war axe (52, 40, D:10) a ring of wizardry an amulet of reflection Level 11 of the Dungeon (13, 37, D:11) a +0 dagger a +0 dagger a +0 robe a +0 halberd a +0 plate armour (14, 37, D:11) a +0 dagger a +0 robe (15, 2, D:11) a +0 orcbow (15, 3, D:11) a +0 shortbow (15, 4, D:11) a +0 shortbow (15, 5, D:11) a +0 orcbow (15, 6, D:11) a +0 shortbow (24, 6, D:11) a +0 leather armour a +0 mace a +0 ring mail a +0 club (25, 6, D:11) a +0 plate armour a +0 scimitar (26, -1, D:11) an orb of mayhem (27, 9, D:11) a +0 giant spiked club a +0 giant club (27, 10, D:11) a +0 scale mail a +0 club a +0 scale mail a +2 morningstar of distortion a +0 scale mail a +0 club (28, 9, D:11) a +0 rapier of holy wrath (28, 10, D:11) a +0 leather armour a +0 whip (28, 11, D:11) a +0 leather armour a +0 mace a +0 plate armour a +0 hand axe (28, 12, D:11) a +0 chain mail a +0 mace (29, 10, D:11) a +0 leather armour a +0 dagger (29, 11, D:11) a +0 hand axe (36, 15, D:11) a +0 dire flail (39, -5, D:11) a +0 long sword Level 12 of the Dungeon (0, 0, D:12) a +0 long sword a +0 robe (6, 17, D:12) a parchment of Call Imp Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (2, -4, Lair:1) a +0 flail (3, -6, Lair:1) a +0 ring mail (8, -17, Lair:1) a +0 war axe (13, -30, Lair:1) a +0 war axe (16, -6, Lair:1) a +0 morningstar (37, -7, Lair:1) a +0 helmet Level 2 of the Lair of Beasts (6, 2, Lair:2) a parchment of Iskenderun's Battlesphere (27, 1, Lair:2) a +0 quarterstaff (32, -26, Lair:2) a +0 falchion (32, 17, Lair:2) a +0 quarterstaff (41, 10, Lair:2) a +0 pair of gloves (45, -4, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (24, -10, Lair:3) 3 gold pieces (27, -13, Lair:3) a potion of curing (28, 7, Lair:3) 13 gold pieces (43, -4, Lair:3) 16 gold pieces (44, -11, Lair:3) an amulet of guardian spirit (46, 24, Lair:3) a ring of wizardry the Necropolis (3, 2, Necropolis) 5 gold pieces (5, 0, Necropolis) 9 gold pieces (6, -4, Necropolis) a +0 flail (6, 2, Necropolis) 24 gold pieces (7, 3, Necropolis) 17 gold pieces (8, 0, Necropolis) 24 gold pieces (8, 1, Necropolis) 22 gold pieces (9, -3, Necropolis) 6 gold pieces (9, -1, Necropolis) a scarf of repulsion (unseen) (9, 0, Necropolis) 18 gold pieces (9, 1, Necropolis) 21 gold pieces (10, -28, Necropolis) the +0 pair of gloves of the Sea {Fly rN+ Dex+3} Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (10, 1, Necropolis) a lightning rod (4/4) (10, 4, Necropolis) a potion of enlightenment (11, -29, Necropolis) a +0 scimitar (13, -1, Necropolis) 4 gold pieces (37, -28, Necropolis) the ring of the Barnacle {rF+ Int+2} [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (38, -31, Necropolis) the +10 great sword of Ydex {flame, Fly rC- Will++ Str+3} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (38, -30, Necropolis) the +1 fire dragon scales "Urogrom" {rF+++ rC- rN++ MP+5 Int-2} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. MP+5: It affects your magic capacity (+5). Int-2: It affects your intelligence (-2). (unseen) (38, -29, Necropolis) 7 gold pieces (38, -28, Necropolis) 3 poisoned darts (38, -27, Necropolis) 6 gold pieces (39, -30, Necropolis) a +4 spectral quarterstaff (unseen) (39, -29, Necropolis) 2 potions of heal wounds (44, -29, Necropolis) 5 gold pieces (44, -28, Necropolis) 7 gold pieces (45, -30, Necropolis) 15 gold pieces