Dungeon Crawl Stone Soup version 0.34-a0-572-g780caf05a1 (webtiles) character file. Game seed: 10129555595826485636 19 Bananinja the Magician (level 2, -4/21 HPs) Began as a Djinni Conjurer on Aug 6, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (1055 turns). Bananinja the Magician (Djinni Conjurer) Turns: 1055, Time: 00:00:33 Health: -4/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 102 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) c - scarf {+Inv} rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of invisibility (worn) Jewellery b - a ring of resist corrosion (worn) d - a +4 ring of slaying Scrolls c - a scroll of silence {unknown} d - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} Potions f - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 102 gold pieces (gained 16). d - a +4 ring of slaying You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a dagger. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 flail. You miscast Magic Dart. Nothing appears to happen. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I want to be left alone!" Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I want to be left alone!" Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. Terence hits you with a +0 flail. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.......# .# #.# ##.#..#.##.# #.# ####..#.##.# #.# #.....#.##.# ### #.##.###..#.##.# ..# # #<# ##....#.#...# ###.# #....#.#...# ....# #.##.@..)..# ##### #.###..@...## # ..# #...<.## #### #.# #.###.# ...# #. #.# ... ##.# # #.# #.# #.# ## #. You could see Terence. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 4 endoplasms A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bananinja the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Bananinja set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 204 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1044 | D:2 | Noticed Terence 1055 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, minmay_cut_off D:2: layout_loops_ring, hellmonk_ecumenical_altar_heavens_door, nicolae_figureground_sparkle, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1053 | 999 | 54 | 0 | 906 | 2 | 526.5 | Dungeon | 1053 | 999 | 54 | 0 | 906 | 2 | 526.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 973 daAuts D:2: 79 daAuts