BaronVonBaron Level 1 of the Dungeon (1, 10, D:1) a rat corpse (skeletalised by now) (2, 23, D:1) a book of the Wilderness (4, 27, D:1) a +0 dagger (4, 29, D:1) a rat corpse (skeletalised by now) (10, 21, D:1) a +0 club a goblin skeleton (12, 37, D:1) a book of Callings (13, 32, D:1) a ball python corpse (skeletalised by now) (14, 7, D:1) a +0 ring mail (16, 0, D:1) 3 stones (27, 8, D:1) a +0 short sword (30, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 4, D:1) 4 stones (46, 4, D:1) a +0 trident (59, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (5, 26, D:2) a +0 leather armour (6, -4, D:2) a +0 club a +0 robe (7, 27, D:2) a +0 dagger (15, 24, D:2) a +0 dagger a goblin skeleton (17, 7, D:2) the human skeleton of Terence (34, 12, D:2) a book of Displacement (38, 24, D:2) a +0 robe (40, -7, D:2) a ball python skeleton (42, 19, D:2) 5 stones (42, 28, D:2) a +0 robe (43, -2, D:2) a +0 club (46, 11, D:2) 7 stones (47, 28, D:2) a quokka skeleton (54, 41, D:2) a +2 dagger of venom Level 3 of the Dungeon (0, 0, D:3) 6 stones (4, 4, D:3) a +0 dagger (5, 5, D:3) a +0 leather armour a rat corpse (skeletalised by now) (8, 14, D:3) an adder corpse (skeletalised by now) (11, 9, D:3) a +0 dagger (11, 11, D:3) a quokka corpse (skeletalised by now) (14, 1, D:3) 8 stones (16, -2, D:3) a +0 club (25, 9, D:3) a +0 ring mail (25, 12, D:3) a +0 dagger (38, 13, D:3) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (39, 13, D:3) a +0 spear a gnoll corpse (skeletalised by now) (40, 13, D:3) a +0 spear a gnoll corpse (skeletalised by now) (42, -5, D:3) a +0 short sword 3 stones (43, -2, D:3) a +0 flail (43, 13, D:3) a staff of cold (46, 25, D:3) 5 stones (48, 15, D:3) 5 stones (48, 23, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (5, -23, D:4) an adder corpse (skeletalised by now) (12, -2, D:4) a +0 mace (14, -11, D:4) a stone (15, -5, D:4) a +0 short sword an orc skeleton (15, -4, D:4) a +2 dagger of draining a +0 short sword a +0 whip a +0 flail a +0 leather armour an orc skeleton an orc skeleton (15, 1, D:4) a +0 ring mail (20, -25, D:4) a +2 flail of protection a +0 leather armour the human skeleton of Edmund (21, -29, D:4) a +0 club a goblin corpse (skeletalised by now) (23, -25, D:4) 5 stones (27, 6, D:4) a +0 sling (32, -15, D:4) a +0 dagger a book of the Senses a goblin corpse (skeletalised by now) (38, 3, D:4) a +0 flail a +0 chain mail a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (48, -21, D:4) a +0 flail an orc skeleton (53, -25, D:4) a +0 whip (59, -6, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (60, -6, D:4) a +0 scythe a +0 robe (65, -38, D:4) a +0 dagger a curare-tipped dart (67, -25, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (8, 5, D:5) a +0 leather armour (9, 8, D:5) a +0 club (15, 7, D:5) a +0 sling (18, 35, D:5) a +0 plate armour (19, 6, D:5) a +0 club (19, 7, D:5) 6 stones (24, 22, D:5) a +0 helmet (25, 7, D:5) a +0 rapier (31, -7, D:5) a +0 club (32, 37, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 club a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (36, -16, D:5) a +0 sling (36, 12, D:5) a +0 sling (39, 7, D:5) the quill talisman of Compression {-Tele rN+ MP+5} [quill talisman] -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). (40, -2, D:5) a +0 chain mail (51, 18, D:5) a +0 spear (54, 24, D:5) a +0 hand axe (56, 10, D:5) a +0 dagger Level 6 of the Dungeon (9, 20, D:6) an iguana corpse (skeletalised by now) (10, 8, D:6) a +0 robe a +0 dagger a +0 robe a +0 battleaxe a +0 robe (10, 9, D:6) a +4 long sword a +0 robe (12, -1, D:6) an adder skeleton (31, -23, D:6) a +0 spear (31, -22, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (31, -21, D:6) a +0 club a gnoll corpse (skeletalised by now) (32, -23, D:6) a +0 halberd a gnoll skeleton (38, 11, D:6) a Young Poisoner's Handbook (39, 20, D:6) 6 stones (40, 11, D:6) a +0 glaive (48, -15, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (49, -29, D:6) a +0 whip (49, 0, D:6) a howler monkey corpse (skeletalised by now) (55, -21, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (1, -21, D:7) a +0 spear (7, -35, D:7) a +0 pair of boots (9, -1, D:7) a +1 long sword of holy wrath (13, -12, D:7) a +0 club (15, -44, D:7) a +0 ring mail (16, -32, D:7) 5 stones (17, 9, D:7) a +0 plate armour (19, -47, D:7) an orb of light (20, -30, D:7) a +0 dagger (21, -30, D:7) a +0 giant club (28, -4, D:7) a +1 flail of protection (29, -27, D:7) a +0 robe a +2 scimitar (29, -1, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (30, -2, D:7) a +0 flail a +0 leather armour a +0 flail (32, -28, D:7) a +0 robe a +0 long sword (32, -27, D:7) a +0 robe (33, -26, D:7) a +0 robe a +2 mace of protection (34, -27, D:7) a +0 robe a +0 battleaxe Level 8 of the Dungeon (0, 0, D:8) a +0 flail a +0 scale mail a human corpse (skeletalised by now) (2, 6, D:8) a +0 animal skin a +0 sling (3, 6, D:8) a +0 leather armour a +0 club (3, 7, D:8) a +0 animal skin a +0 mace a human skeleton (3, 32, D:8) a +0 leather armour (3, 48, D:8) a +0 leather armour (4, 7, D:8) a +0 animal skin a +0 club a human skeleton (7, 2, D:8) the medusa talisman of the Several Beds {rF+ rC+ rCorr} [medusa talisman] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (18, -3, D:8) a +0 dagger a +0 robe a +0 mace a +0 ring mail a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (19, -3, D:8) a +0 flail a +0 ring mail a +0 club a +0 leather armour an orc corpse (skeletalised by now) (19, 25, D:8) a -1 short sword of chaos (27, 15, D:8) a +0 scale mail (30, 31, D:8) a water moccasin corpse (skeletalised by now) (32, 31, D:8) a +1 leather armour of fire resistance a +0 quarterstaff a +0 sling the human corpse of Joseph (skeletalised by now) Level 9 of the Dungeon (1, 27, D:9) a +0 helmet (20, 0, D:9) a bullfrog skeleton (21, 22, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (27, 3, D:9) 4 stones (37, -1, D:9) a bullfrog corpse (skeletalised by now) (38, -5, D:9) a water moccasin corpse (skeletalised by now) (41, -5, D:9) a medusa talisman (50, 15, D:9) a howler monkey corpse (skeletalised by now) (51, 15, D:9) a howler monkey corpse (skeletalised by now) (54, 9, D:9) a +0 plate armour (57, 6, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) the staff of the Immovable Bones {rPois Will+ rCorr Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (4, 3, D:10) an acid dragon corpse (4, 8, D:10) a yak corpse (5, 3, D:10) a +3 long sword of holy wrath (still there?) a +0 shortbow (still there?) a vampire mosquito corpse (still there?) a centaur corpse (still there?) (5, 6, D:10) a +0 dagger a +0 robe a kobold corpse (5, 7, D:10) a shapeshifter corpse (7, 10, D:10) 14 gold pieces