Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8135606647701683095 4 BassTheFish the Magician (level 1, -7/15 HPs) Began as a Djinni Fire Elementalist on Jan 30, 2026. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon on Jan 31, 2026. The game lasted 00:10:12 (1814 turns). BassTheFish the Magician (Djinni Fire Elementalist) Turns: 1814, Time: 00:10:13 Health: -7/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 39 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-8 HP) @: enlightened, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 short sword (weapon) e - a +0 whip i - a +0 mace Missiles j - 10 stones Armour a - a +0 robe (worn) f - a +0 leather armour Scrolls h - a scroll of identify {unknown} Potions g - a potion of brilliance {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Forgecraft + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits Terence but does no damage. The foxfire hits Terence. Terence is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is lightly wounded. You hit Terence but do no damage. Terence is lightly wounded. The foxfire hits Terence but does no damage. Terence is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is lightly wounded. The foxfire hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. It was a potion of enlightenment. You feel more buoyant. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." # .#. ...###### ........# ........# ...>....# ....$...# .......@# ..<....@# ...r....# ........# ........# ######### You could see Terence and a rat (asleep). Vanquished Creatures 2 giant cockroaches (D:1) A kobold (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BassTheFish the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | BassTheFish set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1804 | D:2 | Noticed Terence 1814 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_corners, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_corner_2, infiniplex_forest_lined_room_2, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_end_3, infiniplex_forest_lined_room_ D:2: layout_rooms, uniq_terence, uniq_sigmund, uniq_jessica Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Short sword || 391 Cast: Foxfire || 4 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 10