Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. BatMachine the Magician (Djinni Air Elementalist) Turns: 64, Time: 00:00:53 Health: 3/3 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 3 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.20/turn b - medusa talisman %: no passive effects @: medusa-form, flying A: stinger hair, lithotoxin, flying, reduced hp, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have a mane of long, stinging tendrils on your head. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a medusa talisman (worn) Potions d - 2 fuming puce potions Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. You are flying. Your maximum health is decreased, since you lack skill for your form. Your helmet and cloak are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, BatMachine the Djinni Air Elementalist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Shock, Static Discharge, Swiftness, Airstrike. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You can't go down here! You can't go down here! You reach down and open the large door. Found 2 fuming puce potions. Found 3 gold pieces. There is a large open door here. You reach down and open the large door. d - 2 fuming puce potions There is a large open door here. You now have 3 gold pieces. Found a medusa talisman. You see here a medusa talisman. b - a medusa talisman You begin transforming. You continue transforming. x3 A mane of stinging tendrils grows from your head. HP restored. As you open the large door, it creaks loudly! You hear an angry hiss. You hear a shout! x2 You encounter a ball python. There is a large open door here. The ball python leaves your sight. .. #. #.### .#####...###### ~~~~~~~..~~~~~~ ..ß.Sß....ß..ß. ######''###### #~~~~~..~~~~~# #~....J.....~# #~.########.~# #~..........~# #~~~~~..~~~~~# ######''###### #......§.....# #≈≈≈≈≈§.§≈≈≈≈# #≈§≈≈§§.≈≈≈≈≈# #.§..........# There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BatMachine the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | BatMachine set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 Illustrated notes Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Form: Medusa || 1