Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 6640967432963460010 13 BatMachine the Grave Robber (level 2, -1/19 HPs) Began as a Demonspawn Necromancer on Feb 10, 2026. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:58 (395 turns). BatMachine the Grave Robber (Demonspawn Necromancer) Turns: 395, Time: 00:02:59 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 24% Magic: 4/5 EV: 11 Int: 15 God: Gold: 22 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) c - +0 whip (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1, antennae 1, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 whip of flaming (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 4% 2 Vampiric Draining Necr 15% 2d7 10% 3 Animate Dead Necr 15% N/A 32% 4 Curse of Agony Necr 15% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have a pair of small antennae on your head. You are somewhat resistant to further mutation. Message History The helpless gnoll fails to defend itself. You hit the gnoll but do no damage. The gnoll hits you with a +0 club. x2 Hit: c) +0 whip (flame) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (60% to hit) You hit the gnoll but do no damage. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! It was a potion of mutation. You feel extremely strange. A pair of antennae grows on your head! You feel genetically stable. The gnoll is engulfed in dark miasma. The gnoll is poisoned. The gnoll seems to slow down. The gnoll closely misses you. A gnoll comes into view. You encounter an endoplasm. Found an inkwell talisman. The gnoll barely misses you. The gnoll is no longer moving slowly. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Hit: c) +0 whip (flame) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (moderately wounded, 60% to hit) You barely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Hit: c) +0 whip (flame) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (moderately wounded, 60% to hit) You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 55%) The gnoll resists with significant effort. The gnoll hits you with a +0 club. You die... #J #. . # ... ## #. #.# %.. #.###.# ..# # #.....## ##...# >J.. . #....###..#.# #..# ##.#.#j@...# .# #..# #j###.##...##.#####.># ##.#.#####..... .... ##.## #...## #.#### #.# #...######..... #.# #.............. #.######..#####....### #...............#..# ###############....# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 quokkas (D:1) A ball python (D:1) 2 rats (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 bats (D:1) 3 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BatMachine the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 239 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 239 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 380 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 380 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 395 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, minmay_three_crescents Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 1.7 Spellcasting | | 2.4 Necromancy | | 4.5 Action || total ---------------------------++------- Attack: Normal || 28 Melee: Dagger || 15 Whip || 13 Cast: Soul Splinter || 8 Drink: Mutation || 1 Stab: Sleeping || 3 Armour: Robe || 29 Dodge: Dodged || 24