Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 11673571970665081245 40 BatMachinepro the Magician (level 3, -2/2 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:25 (1120 turns). BatMachinepro the Magician (Djinni Conjurer) Turns: 1120, Time: 00:07:26 Health: -2/2 AC: 0 Str: 6 XL: 3 Next: 72% Gold: 88 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.20/turn c - melded quill talisman %: infuse magic (-3 HP) @: flux-form, flying, glowing A: contaminating, glow, flying, reduced hp, weak attacks, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation (0%) You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons b - a +1 great sword Armour a - a +0 robe (melded) Talismans c - a quill talisman (worn) Potions d - a potion of enlightenment {unknown} Baubles g - 2 flux baubles Skills: + Level 0.1 Fighting + Level 2.3 Dodging + Level 2.3 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. You are flying. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Okay, then. You can't equip that in your current form. Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a quokka (severely wounded, 50% to hit) You hit the quokka but do no damage. The quokka begins to glow. The quokka is severely wounded. The quokka barely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a quokka (severely wounded, contaminated, 68% to hit) You closely miss the quokka. The quokka is severely wounded. The quokka bites you. Ouch! That really hurt! You die... # ######### #. #.......### #. #.#.......# #. #.#.#.#.#.## ##.######.#..##.#..# #...rp...<#..#..#..# #.##########..#.##..# #.#..##.## ####### #.......# #.# #.....# ####.#### #.# #...>.# #.# #.# #.....# #.# #.# #.....# #.## #.# #.....# #..# You could see a quokka (contam). Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An orc (D:2) 3 hobgoblins (D:2) A quokka (D:1) 2 ball pythons A bat (D:2) 2 endoplasms (D:2) 4 frilled lizards 2 goblins 3 kobolds (D:2) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BatMachinepro the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | BatMachinepro set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 287 | D:1 | You are sucked into a shaft and drop 1 floor! 308 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 360 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 360 | D:2 | Learned a level 1 spell: Apportation 1120 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, shapermc_ecumenical_altar_ellora, minmay_crystal_room D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Fighting | | 0.1 Dodging | | 2.3 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 52 Apportation || 1 Drink: Ambrosia || 1 Read: Identify || 3 Enchant weapon || 1 Armour: Robe || 21 None || 1 Dodge: Dodged || 11 Form: Quill || 1