Batdaddy Level 1 of the Dungeon (6, 7, D:1) a +0 rapier (6, 22, D:1) a rat corpse (skeletalised by now) (21, 5, D:1) a +0 hand axe (27, 6, D:1) a rat corpse (skeletalised by now) (45, 26, D:1) a +0 club (45, 37, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Esucate's Jewellery Emporium a ring of fire (unknown) (350 gold) a ring of magical power (unknown) (280 gold) an amulet of guardian spirit (unknown) (420 gold) a +4 ring of slaying (unknown) (504 gold) the ring of Trepidation {rN+ Will+} (456 gold) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. an amulet of faith (unknown) (560 gold) a +4 ring of protection (unknown) (504 gold) a ring of resist corrosion (unknown) (280 gold) an amulet of the acrobat (unknown) (420 gold) the ring "Cekke" {rF+++ rC- Will- Int+4 Dex+6} (1052 gold) [ring of dexterity] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). (0, 0, D:2) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (12, -13, D:2) a +0 dagger (15, -14, D:2) a jackal skeleton (15, -13, D:2) a rat skeleton (16, -21, D:2) a +0 club (19, -11, D:2) a jackal skeleton (39, 0, D:2) 4 stones (40, -6, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (49, -10, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (0, 5, D:3) 7 stones (2, -4, D:3) a frilled lizard corpse (skeletalised by now) (3, 20, D:3) an adder corpse (skeletalised by now) (4, 1, D:3) a +0 short sword (8, -2, D:3) an adder skeleton (29, 4, D:3) a +0 dagger (30, 4, D:3) a +0 club (31, 20, D:3) a +0 club (38, 4, D:3) 6 boomerangs Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Vamoicugh {Faith Fly Int+2} (5330 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. Int+2: It affects your intelligence (+2). the ring of Scepticism {Int+6 Dex+4 SInv} (5560 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +4 spear "Hydraslayer" {freeze, *Slow rElec Int+5} (4430 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). the +6 mace of Misery {heavy, SInv} (4660 gold) SInv: It lets you see invisible. (13, 7, D:4) 4 gold pieces a +0 flail (34, 27, D:4) a +0 ring mail (37, 36, D:4) a +0 dagger a kobold skeleton (45, 50, D:4) a +0 whip 5 stones (55, 3, D:4) a +0 flail a +0 leather armour (56, 3, D:4) a +0 giant club an ogre corpse (skeletalised by now) (56, 37, D:4) a +0 flail an orc corpse (skeletalised by now) (56, 45, D:4) a +0 hand axe a +0 dagger 2 boomerangs a +0 ring mail a +0 whip a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now)