Beargit Level 1 of the Dungeon (0, 0, D:1) a +0 spear (5, 15, D:1) a +0 dagger of venom (8, -6, D:1) a rat skeleton (8, -5, D:1) a quokka skeleton (13, -9, D:1) a +0 short sword a stone (13, -8, D:1) a +0 short sword (20, 21, D:1) a frilled lizard skeleton (21, 17, D:1) a +0 club a stone a kobold skeleton a bat skeleton (28, 33, D:1) a +0 short sword (49, -12, D:1) a +0 mace (55, 3, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Doceumih's Assorted Antiques a +2 rapier of draining (480 gold) a +0 club (25 gold) a +0 morningstar (100 gold) a +0 pair of gloves (112 gold) a +0 dagger (50 gold) (0, 0, D:2) a +0 plate armour a +0 robe (0, 29, D:2) a hobgoblin corpse (skeletalised by now) (3, -7, D:2) a +0 dagger (4, -1, D:2) 6 stones (11, 13, D:2) a +0 pair of boots (17, 38, D:2) a +0 dagger 2 stones (18, 10, D:2) a rat skeleton (27, 40, D:2) 7 stones (31, 40, D:2) a +0 club a goblin corpse (skeletalised by now) (32, -4, D:2) a quokka skeleton (36, -5, D:2) a +0 whip a kobold skeleton (45, 18, D:2) 7 stones (46, 18, D:2) 2 boomerangs (46, 19, D:2) 8 stones Level 3 of the Dungeon [Shop] Roafosept's Antique Armour Shop a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +2 helmet of see invisible (516 gold) a +0 robe (16 gold) the +4 robe of Folly {Brill Will-∞ Int+8} (1068 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). a +0 ring mail (96 gold) a +0 robe (16 gold) (0, 0, D:3) a scroll of vulnerability (15, 10, D:3) a +0 mace an orc corpse (19, 16, D:3) a +0 club (28, 12, D:3) a +0 club (29, 12, D:3) a +0 rapier a frilled lizard corpse (32, 18, D:3) an adder corpse (skeletalised by now) (36, 21, D:3) 7 stones (50, 20, D:3) 14 gold pieces