Beargit Level 1 of the Dungeon (0, 4, D:1) a +0 club (1, 19, D:1) a hobgoblin skeleton (1, 38, D:1) a +2 short sword of speed (2, 45, D:1) a +0 animal skin (3, 21, D:1) a +0 whip (5, 44, D:1) a +0 mace (10, 4, D:1) a quill talisman a quill talisman (16, 27, D:1) a +0 short sword (17, 27, D:1) a ball python skeleton (24, 30, D:1) a +0 dagger (30, 10, D:1) a +0 club (30, 41, D:1) a bat corpse (skeletalised by now) (36, 17, D:1) a frilled lizard skeleton (40, 37, D:1) a bat corpse (skeletalised by now) (45, 23, D:1) a rat corpse (skeletalised by now) (47, 21, D:1) a quokka corpse (skeletalised by now) (49, 24, D:1) a +2 long sword of electrocution (49, 26, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, -19, D:2) a +0 ring mail (6, 4, D:2) a +0 whip (28, 10, D:2) a +0 leather armour (43, -12, D:2) a ball python skeleton (48, 0, D:2) 7 stones Level 3 of the Dungeon [Shop] Gasaf's Antique Armour Boutique a +0 leather armour (42 gold) a +0 chain mail (126 gold) an orb of light (252 gold) a +0 scale mail (84 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) (7, 4, D:3) a +0 hammer (8, -14, D:3) a +0 dagger an orc corpse (skeletalised by now) (8, 4, D:3) a +0 hammer (8, 5, D:3) a +0 hammer (8, 6, D:3) a +0 hammer (9, -13, D:3) a +0 dagger a +0 club a +0 club an orc corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 4, D:3) a +2 hammer of protection (unseen) (9, 5, D:3) a +0 hammer (9, 6, D:3) a +0 hammer (9, 12, D:3) a +0 scale mail of cold resistance a +0 flail (11, -41, D:3) a +0 club a kobold corpse (skeletalised by now) (11, 5, D:3) a +0 hammer (12, -44, D:3) 2 stones (12, 6, D:3) a +0 hammer (13, 6, D:3) a +0 hammer (14, 7, D:3) a +0 hammer (15, -31, D:3) a +0 leather armour (15, 6, D:3) a +0 flail (16, 7, D:3) a +0 hammer of protection (17, -44, D:3) a +0 dagger (18, -17, D:3) a +0 chain mail (19, -17, D:3) the staff "Vujagepea" {rPois rF- MP+4 SInv Conj} [staff of conjuration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+4: It affects your magic capacity (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (20, -24, D:3) a +0 great sword (23, -21, D:3) a hobgoblin corpse (skeletalised by now) (23, -2, D:3) a +0 heavy hammer (29, -12, D:3) a +0 dagger (31, 11, D:3) a +0 ring mail (32, 7, D:3) a +0 robe a +0 dagger a +0 short sword an orc skeleton (33, 5, D:3) a +0 robe a +0 dagger (33, 6, D:3) a +0 club an orc skeleton (34, -39, D:3) a +0 scale mail a +0 club the goblin skeleton of Ijyb (35, -39, D:3) a rat skeleton (36, -24, D:3) 6 stones (42, 6, D:3) a +0 trident 11 stones (43, 8, D:3) a +0 club a goblin corpse (skeletalised by now) (44, -36, D:3) a +0 short sword (45, 2, D:3) a +0 dagger a +0 dagger a kobold skeleton (56, -28, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (56, -27, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 1, D:4) a black bear corpse (5, -7, D:4) a quokka corpse (18, -6, D:4) a hound corpse (18, -3, D:4) a howler monkey corpse