Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 3035863246956632763 8 Beargit the Vexing (level 2, -1/20 HPs) Began as a Mountain Dwarf Enchanter on May 3, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (359 turns). Beargit the Vexing (Mountain Dwarf Enchanter) Turns: 359, Time: 00:01:16 Health: -1/20 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 1/5 EV: 10 Int: 15 God: Gold: 18 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: invisible A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Magical Staves f - a staff of fire (You found it on level 1 of the Dungeon) Potions c - a potion of invisibility d - a potion of moonshine {unknown} e - a potion of lignification {unknown} Skills: - Level 0.8 Short Blades - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting - Level 3.1 Hexes * Level 1.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 16% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Grave Claw Necr 8% 2d7 22% 2 Dazzling Flash Hex/Fire 12% N/A 34% 3 Vampiric Draining Necr 4% 2d6 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5639 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Your soul wisp touches the jackal. The jackal dies! The jackal bites your soul wisp. Your soul wisp barely misses the jackal. The jackal pauses to sniff the ground. The jackal completely misses your soul wisp. Aiming: Soul Splinter (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (chance to affect: 58%) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. Your soul wisp touches the jackal. The jackal closely misses your soul wisp. Aiming: Soul Splinter (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (chance to affect: 58%) You miscast Soul Splinter. Nothing appears to happen. The jackal bites your soul wisp. Your soul wisp is destroyed! Your soul wisp disappears in a puff of smoke! The jackal closely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal misses you. Aiming: Soul Splinter (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (chance to affect: 58%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you but does no damage. Your soul wisp touches the jackal but does no damage. You hit the jackal but do no damage. The jackal closely misses your soul wisp. Your soul wisp misses the jackal. You closely miss the jackal. The jackal is moderately wounded. The jackal bites your soul wisp. The jackal bites your soul wisp but does no damage. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. Your soul wisp touches the jackal. The jackal barely misses your soul wisp. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses your soul wisp. Your soul wisp touches the jackal but does no damage. The jackal completely misses you. The jackal closely misses your soul wisp. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. Your soul wisp closely misses the jackal. The jackal bites your soul wisp but does no damage. The jackal bites you. You hit the jackal. The jackal is heavily wounded. Your soul wisp closely misses the jackal. The jackal closely misses your soul wisp. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites your soul wisp. The jackal closely misses you. Your soul wisp touches the jackal. Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites your soul wisp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the jackal. The jackal closely misses your soul wisp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You fade into invisibility! The jackal completely misses your soul wisp. Your soul wisp touches the jackal. The jackal dies! The jackal completely misses you. Your Spellcasting skill increases to level 2! Your Necromancy skill increases to level 1! You have reached level 2! You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. You closely miss the jackal. The jackal is almost dead. Your soul wisp closely misses the jackal. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You die... #...#.### ######## .......####+##+###....... ).........#.##.##........ #.....†......##........ #....##......##........ #...................... .####....#h*............... .........#h##.##........... .....hh$.#@##.###.##....... .......###.##.# #.##....... ....... #.##.# #.##....... ....... #.# #.######### ....... #.. ..# ....... ### ### ..####. #. #. You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) 2 ball pythons (D:1) 3 bats (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beargit the Mountain Dwarf Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 161 | D:1 | Learned a level 1 spell: Soul Splinter 355 | D:1 | HP: 2/14 [jackal (2)] 357 | D:1 | Reached skill level 2 in Spellcasting 357 | D:1 | Reached skill level 1 in Necromancy 357 | D:1 | Reached XP level 2. HP: 3/20 MP: 1/5 359 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Necromancy | 1 | 1.0 Short Blades | | 0.8 Dodging | | 1.3 Stealth | | 2.1 Hexes | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 39 Cast: Soul Splinter || 4 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 28 Dodge: Dodged || 40 Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 359 | 359 | 0 | 8 | 242 | 1 | 359.0 | Dungeon | 359 | 359 | 0 | 8 | 242 | 1 | 359.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 359 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------