BeastMaster Level 1 of the Dungeon [Shop] Peteh's General Store a +0 mace (36 gold) a parchment of Mercury Arrow (69 gold) a Gell's gravitambourine (2/2) (480 gold) a lightning rod (4/4) (480 gold) 2 poisoned darts (14 gold) an amulet of dissipation (unknown) (360 gold) a +0 sling (18 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 23, D:1) a +0 robe (12, -5, D:1) a +0 dagger (14, -2, D:1) a +0 robe (16, -3, D:1) a quokka skeleton (16, 11, D:1) a +0 mace (17, -2, D:1) a bat skeleton (20, 0, D:1) a +0 dagger a goblin skeleton (20, 24, D:1) a +0 club (22, -3, D:1) a parchment of Foxfire (28, 8, D:1) a rat corpse (skeletalised by now) (29, 7, D:1) a +0 dagger (32, -1, D:1) a +0 leather armour (36, 13, D:1) a +0 dagger a +2 short sword of draining a goblin skeleton (39, -4, D:1) a rat corpse (skeletalised by now) (42, -7, D:1) a +0 sling (42, 2, D:1) a parchment of Summon Cactus Giant (42, 20, D:1) a quokka corpse (skeletalised by now) (46, 18, D:1) a rat corpse (skeletalised by now) (46, 19, D:1) a hobgoblin corpse (skeletalised by now) (51, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (6, -17, D:2) a parchment of Apportation (9, -18, D:2) a rat skeleton (16, -28, D:2) a parchment of Gloom (18, -20, D:2) a +0 whip 4 stones (20, 18, D:2) a +0 ring mail (21, -15, D:2) a +0 club (23, 19, D:2) a +0 club (24, 9, D:2) a +0 leather armour (26, -11, D:2) the quill talisman of Surprise {Dex+3} [quill talisman] Dex+3: It affects your dexterity (+3). (38, -24, D:2) a parchment of Magic Dart (39, -16, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, 13, D:2) a parchment of Soul Splinter (42, 4, D:2) a +0 dagger a goblin skeleton (42, 7, D:2) a +0 club a goblin skeleton (43, -21, D:2) a +0 dagger a goblin skeleton (44, -22, D:2) a +0 dagger (45, -19, D:2) a +0 dagger (52, 0, D:2) a rat skeleton (54, -13, D:2) a +1 hat (61, 16, D:2) a parchment of Launch Clockwork Bee Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (0, 17, D:3) a +0 ring mail (20, 14, D:3) a +0 dagger (21, -11, D:3) a +0 dagger a goblin skeleton (22, 16, D:3) 3 flux baubles (29, -1, D:3) a +0 ring mail (31, -19, D:3) a +0 plate armour (36, 22, D:3) an adder skeleton (37, 18, D:3) a river rat skeleton (38, 15, D:3) a rat skeleton (48, 21, D:3) a +0 club a goblin corpse (skeletalised by now) (48, 22, D:3) a +0 whip (53, -11, D:3) a +0 cloak (55, -10, D:3) a +0 hammer Level 4 of the Dungeon (8, -19, D:4) a quokka corpse (skeletalised by now) (15, -9, D:4) a +0 short sword a boomerang an orc corpse (skeletalised by now) (16, -24, D:4) a +0 dagger (16, -9, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (19, -6, D:4) a +0 hand axe an orc corpse (skeletalised by now) (25, -37, D:4) a +0 trident (25, -36, D:4) a +0 dagger a +0 robe (25, -34, D:4) a +0 flail (26, -36, D:4) a +0 falchion a +0 whip an orc skeleton an orc skeleton (28, -2, D:4) a +0 scale mail (31, -31, D:4) the +3 scale mail "Waf Ruma" {Rampage ^Drain Int+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (35, 1, D:4) a +0 helmet (38, -33, D:4) a +0 robe (42, -7, D:4) a +0 spear a gnoll skeleton (43, -7, D:4) a +0 club a gnoll skeleton (43, -3, D:4) a +0 trident (44, -8, D:4) a +0 dagger a kobold skeleton (44, -7, D:4) a +0 halberd a gnoll skeleton (50, -35, D:4) 3 boomerangs Level 5 of the Dungeon (0, 0, D:5) a +0 spear a gnoll corpse (skeletalised by now) (0, 1, D:5) a +0 flail (0, 2, D:5) a +0 flail (2, -17, D:5) a +0 arbalest (2, -16, D:5) a parchment of Sticky Flame (2, 3, D:5) a +0 robe (15, -6, D:5) a howler monkey skeleton (22, 2, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (30, -31, D:5) a parchment of Tukima's Dance (40, -42, D:5) a staff of air (42, -35, D:5) a +0 club (42, 0, D:5) a +0 club a +0 dagger a +0 robe (42, 1, D:5) a +0 whip a +0 ring mail a +0 flail (43, 1, D:5) a +0 dagger a +0 leather armour (48, 6, D:5) a +0 flail a +0 leather armour (57, -31, D:5) a +0 whip (59, -24, D:5) a water moccasin skeleton (60, -29, D:5) a +0 hand axe (64, 11, D:5) a +0 spear a gnoll corpse (skeletalised by now) (65, 12, D:5) a +0 club a +0 club a gnoll corpse (skeletalised by now) (65, 13, D:5) a +0 halberd (68, -3, D:5) the +10 plate armour of the Slightly Bent {Rampage Will+ Regen+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. Level 6 of the Dungeon (6, 5, D:6) a +0 spear (7, 3, D:6) a parchment of Scorch (7, 5, D:6) a +0 dagger a +0 robe an orc corpse (7, 7, D:6) a +0 dagger a +0 robe an orc corpse (8, 7, D:6) a +0 dagger (9, 7, D:6) a +0 club a +0 leather armour (9, 13, D:6) 12 gold pieces (15, 5, D:6) a scroll of identify