Belle13 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -5, D:1) a frilled lizard corpse (skeletalised by now) (13, 8, D:1) a +0 whip (14, -3, D:1) a bat corpse (skeletalised by now) (21, 2, D:1) a bat skeleton (22, -12, D:1) a hobgoblin corpse (skeletalised by now) (23, -27, D:1) a +0 cloak (24, 2, D:1) a ball python skeleton (26, -25, D:1) a bat corpse (skeletalised by now) (26, 27, D:1) a ball python corpse (skeletalised by now) (28, 13, D:1) a +0 leather armour (32, 8, D:1) a +0 short sword (32, 9, D:1) a hobgoblin skeleton (32, 22, D:1) a +0 club (33, -27, D:1) a rat corpse (skeletalised by now) (33, 8, D:1) a hobgoblin skeleton (33, 17, D:1) a -2 mace (38, -7, D:1) a +0 dagger (53, 4, D:1) a +0 chain mail (61, -3, D:1) a quill talisman (61, 3, D:1) a hobgoblin skeleton (61, 4, D:1) a hobgoblin skeleton Level 2 of the Dungeon [Shop] Kyhifuw's Weapon Shop a +0 short sword (30 gold) a +0 war axe (35 gold) 2 boomerangs (40 gold) a +0 quarterstaff (50 gold) a +0 whip (25 gold) a +0 quarterstaff (50 gold) a +0 arbalest of flaming (155 gold) the +10 partisan of Plague {drain, rN+} (738 gold) rN+: It protects you from negative energy. It cannot be enchanted further. 3 javelins (90 gold) (11, -9, D:2) a +0 club a +0 animal skin a +0 helmet of light a +0 dagger a +0 club the hobgoblin skeleton of Robin a goblin skeleton a goblin skeleton (12, -9, D:2) a hobgoblin skeleton (13, -9, D:2) a +0 club a +0 club a hobgoblin skeleton a goblin skeleton (15, 17, D:2) a +0 hand axe (22, -2, D:2) a +0 war axe (24, 17, D:2) a hobgoblin corpse (skeletalised by now) (27, 26, D:2) a parchment of Construct Spike Launcher (30, -5, D:2) a quokka corpse (skeletalised by now) (36, -21, D:2) a medusa talisman (42, -8, D:2) a ball python corpse (skeletalised by now) (46, -5, D:2) the +1 ring mail "Butuohir" {Harm Int+4 Dex+3 Stlth+} Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 26, D:2) a parchment of Call Imp Level 3 of the Dungeon (1, 51, D:3) a +0 robe (4, 10, D:3) a +0 dagger (5, 47, D:3) a +0 dagger (12, 10, D:3) a +0 club (13, 4, D:3) a +0 sling (21, 23, D:3) a +0 leather armour (21, 24, D:3) an orb of mesmerism (22, 3, D:3) a +0 mace (24, 17, D:3) a +0 dagger a kobold corpse (skeletalised by now) (24, 23, D:3) a +0 falchion (24, 25, D:3) a bat skeleton (27, 28, D:3) a +0 flail (35, 15, D:3) an inkwell talisman (45, 25, D:3) a +0 club Level 4 of the Dungeon (2, 4, D:4) a +0 falchion (7, -17, D:4) a +0 club a goblin corpse (13, -22, D:4) a +0 chain mail