Belmer Level 1 of the Dungeon (8, 13, D:1) 4 stones (10, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 2, D:1) a +0 falchion (21, 7, D:1) a staff of alchemy (22, 15, D:1) a +0 club a goblin skeleton (24, 27, D:1) a bat corpse (skeletalised by now) (38, 1, D:1) a hobgoblin skeleton (38, 7, D:1) a +0 club (38, 20, D:1) 4 stones (39, 1, D:1) a jackal skeleton (39, 7, D:1) a +0 short sword 5 stones a kobold skeleton (40, -1, D:1) a +0 club (45, 39, D:1) a +0 leather armour (45, 41, D:1) a +0 dagger (46, 29, D:1) a +0 whip (53, 15, D:1) a +2 short sword of protection a stone Level 2 of the Dungeon (0, 0, D:2) a +0 spear a gnoll corpse (0, 2, D:2) a +0 whip a gnoll corpse (1, 1, D:2) a +0 flail (2, -16, D:2) a +0 whip a kobold corpse (4, -14, D:2) a book of Party Tricks (18, -9, D:2) a scroll of revelation (18, -8, D:2) a ring of willpower a bat corpse (18, -7, D:2) a +0 dagger a goblin corpse (18, -6, D:2) 10 gold pieces (18, -5, D:2) the +0 plate armour "Veewk" {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (23, -3, D:2) a book of Winter