Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16121459891828536091 33 Beursault the Ducker (level 3, -5/16 HPs) Began as a Felid Hedge Wizard on Aug 15, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon on Aug 19, 2025. The game lasted 00:28:38 (1139 turns). Beursault the Ducker (Felid Hedge Wizard) Turns: 1139, Time: 00:28:38 Health: -5/16 AC: 1 Str: 6 XL: 3 Next: 12% Magic: 6/8 EV: 16 Int: 25 God: Gold: 51 SH: 0 Dex: 15 Spells: 0/8 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . b - +6 ring of intelligence rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +2 vampiric dagger i - a +0 whip Missiles g - 9 stones Jewellery b - a +6 ring of intelligence (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of noise {unknown} Potions a - 2 potions of curing {unknown} h - 2 potions of might {unknown} j - a potion of attraction {unknown} Skills: + Level 3.3 Dodging + Level 3.0 Stealth + Level 0.5 Unarmed Combat + Level 3.3 Spellcasting + Level 2.2 Conjurations + Level 1.1 Summonings + Level 1.0 Necromancy + Level 1.5 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 48% 2d9 4% 1 e - Blink Tloc 22% N/A 8% 2 q - Magic Dart Conj 60% 1d6 4% 1 r - Grave Claw Necr 18% 2d8 10% 2 w - Call Imp Summ 18% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 22% 3 Confusing Touch Hex 4% N/A 28% 3 Dispel Undead Necr 9% 3d8 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The endoplasm is severely wounded. A gnoll comes into view. It is wielding a +0 flail. Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +3 spear. The magic dart hits the endoplasm. You kill the endoplasm! Your cerulean imp barely misses the gnoll. The gnoll barely misses your cerulean imp. The magic dart hits the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll barely misses your cerulean imp. You are out of magic! Your cerulean imp closely misses the gnoll. Something closely misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. Your cerulean imp closely misses the gnoll. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. Welcome back, Beursault the Felid Hedge Wizard. Press ? for a list of commands and other information. Okay, then. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. There is a stone staircase leading down here. You climb downwards. The gnoll barely misses you. x2 The gnoll closely misses you. There is a stone staircase leading up here. A tiny devil pulls itself out of the air. The gnoll hits you from afar with a +3 spear! Ouch! That really hurt! The gnoll closely misses you. x2 The gnoll closely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club! Ouch! That really hurt! You die... ..# ###.# ..#.# #.#.# #.#.# # #.#†######## .. #..........# ... #..j.......## .... #@j)........#..... #j............j..$ #5..........#..... #.###...##..#.#... #<#.....##..# # ## #.#.....>...# #.#...#.....# #.......#.... ###.#......... You could see 3 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:2) 2 hobgoblins (D:1) 6 jackals (D:1) A ball python (D:1) 3 goblins (D:1) 2 kobolds 2 rats (D:2) 17 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A dart slug (D:2) A hobgoblin (D:1) A goblin (D:2) A rat (D:2) 5 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beursault the Felid Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 228 | D:1 | Slain by a jackal 228 | D:1 | Lost a life (0 lives remaining) 258 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/7 261 | D:1 | Learned a level 2 spell: Call Imp 264 | D:1 | Learned a level 2 spell: Blink 273 | D:1 | Learned a level 2 spell: Grave Claw 1034 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/8 1123 | D:1 | Learned a level 1 spell: Kiss of Death 1139 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, serial_bayou_crossing, minmay_tetromino_t2 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | 3 | 3.0 Conjurations | 2 | 2.2 Unarmed Combat | | 0.5 Spellcasting | | 3.3 Summonings | | 1.1 Necromancy | | 1.0 Translocations | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 23 Punch || 2 Bite || 1 Cast: Magic Dart || 35 Call Imp || 6 Grave Claw || 3 Blink || 1 Use: Potion || 1 Armour: Skin || 18 Dodge: Dodged || 33