Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15813284969274633516 1872 Beursault the Magician (level 8, -7/40 HPs) Began as a Felid Ice Elementalist on Aug 27, 2025. Was a Believer of Wu Jian. Mangled by a two-headed ogre ... wielding a +0 giant club (29 damage) ... on level 7 of the Dungeon. The game lasted 00:43:48 (8727 turns). Beursault the Magician (Felid Ice Elementalist) Turns: 8727, Time: 00:43:48 Health: -7/40 AC: 12 Str: 4 XL: 8 Next: 91% Magic: 19/27 EV: 20 Int: 18 God: Wu Jian [**....] Gold: 400 SH: 0 Dex: 20 Spells: 12/20 levels left Lives: 0 Deaths: 3 rFire . . . b - amulet of regeneration rCold . . . n - +4 ring of protection rNeg . . . c - ring of magical power rPois . rElec . rCorr . SInv + Will +.... Stlth +++ HPRegen 1.06/turn MPRegen 0.20/turn %: no passive effects @: ice-armoured, freezing walls A: very small, claws 2, fangs 3, see invisible, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived, subdued magic 1 a: Renounce Religion, Wall Jump You were on level 7 of the Dungeon. You worshipped Wu Jian. Wu Jian was pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 400 gold pieces. Inventory: Jewellery b - an amulet of regeneration (worn) c - a ring of magical power (worn) g - a ring of ice h - a ring of willpower n - a +4 ring of protection (worn) Scrolls a - 5 scrolls of teleportation e - 5 scrolls of identify k - a scroll of revelation l - a scroll of acquirement Potions d - a potion of ambrosia i - a potion of haste {unknown} m - a potion of brilliance {unknown} Baubles j - 3 flux baubles Talismans f - a medusa talisman Skills: * Level 3.5 Fighting * Level 5.5 Dodging * Level 5.9 Stealth * Level 3.2 Unarmed Combat * Level 6.5 Spellcasting * Level 4.6 Hexes + Level 5.4 Ice Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 1% 1 b - Frozen Ramparts Ice 38% 1d6 2% 3 c - Slow Hex 68% N/A 1% 1 d - Ozocubu's Armour Ice 19% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 3% 3 Summon Ice Beast Ice/Summ 12% N/A 9% 3 Sandblast Erth 8% 2d5 10% 1 Blink Tloc 8% N/A 14% 2 Lesser Beckoning Tloc 8% N/A 14% 2 Momentum Strike Conj/Tloc 8% 3d8 14% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 30% 3 Passwall Erth 4% N/A 30% 3 Stone Arrow Conj/Erth 8% 3d7 30% 3 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 80% 5 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Zin The Shining One Shops: D:3 * Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Your spells are a little easier to cast, but a little less powerful. Message History A phantom comes into view. The wall freezes the two-headed ogre. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the two-headed ogre but does no damage. Casting: Ozocubu's Armour (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You cannot sustain more frozen ramparts right now. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (lightly wounded, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is lightly wounded. The wall freezes the two-headed ogre but does no damage. The two-headed ogre closely misses you. x2 Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (lightly wounded, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is moderately wounded. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (moderately wounded, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is moderately wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre completely misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (moderately wounded, 100% to hit) You freeze the two-headed ogre! The two-headed ogre is heavily wounded. The wall freezes the hound but does no damage. The wall freezes the two-headed ogre but does no damage. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ######...#≈~....#..... .......#..o#~~....#..... ~≈~~~~~#####≈~....#..... ≈≈~~~~≈≈≈≈≈≈≈~≈..!.#..... ~~~~W≈≈~≈~≈≈~~~....#..... ......j......P.....#....# ......h..............#### #..##.##.###...##### #...).@..# ###.....# ##.##O#..# #.....# #.##.#..#####.....# #.................# #.##.##.#####..#..# . # #.##.##... .......# .. #. #.##.##.###.#..#.## #.#.##.#..##.# #.#.....# #..