Dungeon Crawl Stone Soup version 0.33-a0-1301-gdd9937bba7 (webtiles) character file. Game seed: 10502153310128297307 2 Bgmon8 the Magician (level 1, -3/15 HPs) Began as a Djinni Air Elementalist on Apr 7, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (79 turns). Bgmon8 the Magician (Djinni Air Elementalist) Turns: 79, Time: 00:01:23 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 ring mail Potions b - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Things that are here: a +0 dagger; 3 stones Okay, then. You can't go up here! Things that are here: a +0 dagger; 3 stones d - a +0 dagger An endoplasm comes into view. Found 8 gold pieces. The endoplasm quivers. The endoplasm jiggles. An endoplasm comes into view. The endoplasm freezes you. You are frozen! The cold chills you terribly! Okay, then. d - a +0 dagger (weapon) You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm quivers. The endoplasm misses you. You completely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm completely misses you. You hit the endoplasm. You kill the endoplasm! Found a hand axe. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ###...~..... ##......##. ##.....### ##....### ##...### ###### #....#.###...... #......(..# ##.#.#.##.# ##...###@# ##.## #J...# #.# ......# #.. .......# #.#.#...#.## #.........$ ## ##.#. .# #.#..). You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bgmon8 the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Bgmon8 set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_ring Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 20 Dagger || 5 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 0 | 12 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 0 | 12 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 78 daAuts