Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 1566729813317386714 4 Biel125 the Magician (level 1, -1/13 HPs) Began as a Merfolk Hedge Wizard on Nov 22, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (91 turns). Biel125 the Magician (Merfolk Hedge Wizard) Turns: 91, Time: 00:02:34 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 1/4 EV: 11 Int: 13 God: Gold: 12 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 5 stones (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 1.5 Conjurations + Level 1.0 Summonings + Level 1.1 Necromancy + Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Grave Claw Necr 8% 2d7 22% 2 Blink Tloc 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. You don't have enough magic to cast this spell. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is almost dead. The jackal completely misses you. You barely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Throw: 6 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (almost dead, 43% to hit) You throw a stone. The stone completely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... #.# #.# #.############ ########### #.##....#h#..####...##...## #.##.##K.#@.#.##.##.##.##.. .######.#..##..#####...###..# ### ...........##.#.##..#### #..###.. ......†.......###.### #.#.#.## ..........##### # #.##..### ..........# ..# #### ...######## ### .. . You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biel125 the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 58 | D:1 | Reached skill level 1 in Necromancy 91 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, shapermc_ecumenical_altar_mp_vishouse, chequers_serial_rivers_micro_a, minmay_lizard_king Skill XL: | 1 | ---------------+----+----- Necromancy | 1 | 1.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 3.0 Conjurations | | 1.5 Summonings | | 1.0 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 16 Throw: Stone || 1 Cast: Magic Dart || 10 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 25