Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 1684987272948368695 0 Biel125 the Sneak (level 1, 0/13 HPs) Began as a Merfolk Enchanter on Nov 22, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (38 turns). Biel125 the Sneak (Merfolk Enchanter) Turns: 38, Time: 00:00:28 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility d - a potion of moonshine {unknown} Skills: + Level 1.2 Short Blades + Level 2.7 Dodging + Level 3.3 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Confusing Touch Hex 9% N/A 21% 3 Tukima's Dance Hex 9% N/A 21% 3 Dazzling Flash Hex/Fire 10% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found a lumpy white potion. There is an open door here. Found a stone staircase leading down. d - a lumpy white potion A bat comes into view. You have nothing you can fire or use right now. A quokka and an endoplasm come into view. The bat hits you but does no damage. x2 You hit the bat. The bat is severely wounded. The bat barely misses you. You miss the bat. The bat is heavily wounded. The bat closely misses you. The bat misses you. You barely miss the bat. The bat is heavily wounded. The bat barely misses you. x2 You miss the bat. The bat is heavily wounded. The endoplasm quivers. The bat misses you. The quokka bites you. You barely miss the bat. The bat is heavily wounded. The bat barely misses you. The quokka bites you. You closely miss the bat. The bat is heavily wounded. The bat hits you. The quokka barely misses you. The bat barely misses you. You hit the bat. You kill the bat! The quokka bites you. You hit the endoplasm. The endoplasm is lightly wounded. The quokka completely misses you. The endoplasm freezes you. You are frozen. The quokka bites you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... #### ### .>. ..# #.####.# #....#.# ##..#.#J# ###.#.#.#@###### ##+####..##.#...r...... +...'..####.....######. #.<.#### #.....# +...'..####.....# ##+####..##.....# ###.#.....# ###.##### ... You could see an endoplasm and a quokka. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biel125 the Merfolk Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 38 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, serial_park_tiny_pond, chequers_serial_rivers_micro_a, minmay_misc_feat_cross Action || total ---------------------------++------- Melee: Dagger || 9 Armour: Robe || 7 Dodge: Dodged || 10