Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 16940664728786337424 16 Biel125 the Magician (level 2, 0/19 HPs) Began as a Merfolk Hedge Wizard on Nov 23, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:23 (903 turns). Biel125 the Magician (Merfolk Hedge Wizard) Turns: 903, Time: 00:07:23 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 54% Magic: 6/6 EV: 11 Int: 13 God: Gold: 66 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - melded +0 hat rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (melded) Scrolls g - a scroll of poison {unknown} j - a scroll of revelation {unknown} k - a scroll of identify {unknown} Potions e - a potion of haste {unknown} h - 2 potions of curing {unknown} i - a potion of brilliance {unknown} Talismans f - a quill talisman (active) Skills: + Level 0.4 Short Blades + Level 2.9 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 1.8 Conjurations + Level 1.0 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Call Imp Summ 8% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 26% 2 Grave Claw Necr 6% 2d7 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The ribbon worm barely misses you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. Your cerulean imp hits the ribbon worm but does no damage. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is heavily wounded. Your cerulean imp hits the ribbon worm from afar with a -4 spear. Your cerulean imp hits the ribbon worm but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Your cerulean imp hits the ribbon worm from afar with a -4 spear. Your cerulean imp barely misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... #.....# ....... #.....# ....... ######[....# ....... #..........# ....... ...##†.....#########....... ...........'............... ...........#.##............ #.<.......##.##..w......... '.>........#.###@.......... #..........#.# #........... ).#.##.....#.###....####### ..#......#............ ## ..######.#.......####....# ########.#........###....# ......##......#+#........# ......######..†.....#.(..# .........................# You could see a ribbon worm (catching breath). Vanquished Creatures 2 quokkas (D:1) 2 ball pythons 3 bats 4 endoplasms 2 frilled lizards (D:1) 4 goblins A kobold (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biel125 the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 575 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 756 | D:2 | Learned a level 2 spell: Call Imp 903 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 39 Call Imp || 1 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 11 Form: Quill || 1