Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 10509033229990802373 18 Biel125 the Magician (level 2, 0/1 HPs) Began as a Merfolk Hedge Wizard on Nov 23, 2025. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:06:29 (496 turns). Biel125 the Magician (Merfolk Hedge Wizard) Turns: 496, Time: 00:06:29 Health: 0/1 AC: 0 Str: 10 XL: 2 Next: 70% Magic: 1/6 EV: 12 Int: 13 God: Gold: 13 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . f - melded staff of alchemy rCold . . . (offhand unavailable) rNeg . . . b - melded +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (melded) c - a +0 hat (worn) Magical Staves f - a staff of alchemy (melded) Scrolls e - a scroll of teleportation {unknown} Potions d - 2 potions of magic Baubles g - a flux bauble Skills: + Level 0.2 Short Blades + Level 2.7 Dodging + Level 2.2 Stealth + Level 3.5 Spellcasting + Level 1.7 Conjurations + Level 1.2 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 21% 2 Blink Tloc 8% N/A 24% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat but does no damage. The rat is heavily wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. A rat comes into view. The rat squeaks loudly. You hear an angry hiss. A bat comes into view. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is severely wounded. An endoplasm comes into view. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is severely wounded. The endoplasm quivers. The bat misses you. Okay, then. You can't equip that in your current form. You barely miss the bat. The bat is severely wounded. The bat barely misses you. The bat hits you. Ouch! That really hurt! You die... #.........# #.#.....#.## ## #.##.......+ +. # ##...#.## ## #..## # #.## #.# #.###.###.# #.....pb..# #####.##### ...r ...... #.....J. #....... #........ #..... You could see a bat. Vanquished Creatures An endoplasm (D:1) 5 giant cockroaches (D:1) 2 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biel125 the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 496 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_corners, minmay_worlds_worst_comb Action || total ---------------------------++------- Melee: Dagger || 23 Staff || 5 Unarmed || 1 Cast: Magic Dart || 33 Armour: Robe || 13 Skin || 1 Dodge: Dodged || 17