Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9183974405008314112 47 Biel125 the Magician (level 3, -2/24 HPs) Began as a Merfolk Hedge Wizard on Nov 27, 2025. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:13:55 (1901 turns). Biel125 the Magician (Merfolk Hedge Wizard) Turns: 1901, Time: 00:13:56 Health: -2/24 AC: 3 Str: 10 XL: 3 Next: 70% Magic: 1/8 EV: 11 Int: 21 God: Gold: 41 SH: 0 Dex: 13 Spells: 4/9 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . o - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.24/turn h - ring of wizardry MPRegen 0.11/turn %: wizardry (x1) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) m - the +2 sling "Moli" {flame, Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Missiles n - 11 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) o - a +0 cloak (worn) p - a +0 robe Jewellery e - a +6 ring of intelligence (worn) h - a ring of wizardry (worn) k - a +6 ring of dexterity l - a ring of wizardry Potions d - 2 potions of magic g - a potion of mutation {unknown} i - a potion of attraction {unknown} j - a potion of haste {unknown} q - a potion of moonshine {unknown} r - a potion of ambrosia {unknown} Skills: + Level 0.4 Short Blades + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.9 Spellcasting + Level 1.7 Conjurations + Level 1.1 Summonings + Level 0.7 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 2% 1 b - Grave Claw Necr 14% 2d8 6% 2 c - Blink Tloc 16% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 16% N/A 4% 2 Vampiric Draining Necr 7% 2d6 11% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 12% 3 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 26% 4 Nazja's Percussive Temp Frge 2% 4d4 77% 5 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You closely miss Terence. Terence is severely wounded. Terence screams, "Get out, before I make you get out!" Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" #.# ###### #.# .....######.############ ####.................... #############.###### ########.......#.# ......>..# # #.# ########.# #.#@####.# # #.# #..@.....# # #.# #.#.####.# # #.#####.#.. # #.......##.# # #.....### .# # ####..# .# # #..# .# # #..# .# #### #..# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A giant cockroach (D:1) 5 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 4 endoplasms 2 frilled lizards (D:1) 2 goblins 5 kobolds (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biel125 the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 347 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 350 | D:1 | Learned a level 2 spell: Grave Claw 353 | D:1 | Learned a level 2 spell: Blink 411 | D:1 | Reached skill level 1 in Translocations 1235 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/8 1492 | D:2 | Identified the +2 sling "Moli" {flame, Int+4} 1872 | D:2 | Noticed Terence 1901 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_loops_corners, bh_walls_and_bars D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Short Blades | | 0.4 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.9 Conjurations | | 1.7 Summonings | | 1.1 Necromancy | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 47 Cast: Magic Dart || 72 Blink || 4 Grave Claw || 2 Use: Potion || 3 Scroll || 2 Armour: Robe || 26 Dodge: Dodged || 26