Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 16128774291755999224 14 Birdie24 the Conjurer (level 2, 0/22 HPs) Began as a Naga Conjurer on Dec 6, 2024. Slain by Terence ... wielding a +3 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (479 turns). Birdie24 the Conjurer (Naga Conjurer) Turns: 479, Time: 00:04:16 Health: 0/22 AC: 1 Str: 9 XL: 2 Next: 41% Magic: 0/5 EV: 8 Int: 18 God: Gold: 7 SH: 5 Dex: 9 Spells: 2/5 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no barding) Will ..... e - amulet of reflection Stlth ++ f - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: reflection @: short of breath, very slow A: AC +0, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Missiles i - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery e - an amulet of reflection (around neck) f - a ring of protection from fire (left hand) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of noise {unknown} Potions c - a potion of ambrosia {unknown} g - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: * Level 0.1 Fighting * Level 1.6 Dodging * Level 3.5 Stealth * Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +0) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History Found a scroll labelled BOM DEUMPEA. A frilled lizard comes into view. Found 15 gold pieces. Terence and an adder come into view. Terence is wielding a +3 flail of protection. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 flail of protection and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence! Terence is heavily wounded. Terence shouts! (Press . to maintain the ray.) The adder hisses angrily. The searing ray misses Terence. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder but does no damage. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +3 flail of protection! Terence attacks as he pursues you! Terence closely misses you. Terence hits you with a +3 flail of protection! Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence, p - adder Aim: Terence, wielding a +3 flail of protection and wearing a +0 scale mail (heavily wounded, 65% to hit) The splash of poison hits Terence. Terence is poisoned. Terence is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ####......##...?..l...# #.....................# ##.##......##..........# .#.##......##..........# .#.##......# #.# .#.##......#####l# ...........†.....# ###.#......####S@# #.######## #.@# #.# #..# #.# #..# #.# #... #.# #.### #.# #.# #. #. You could see Terence (poisoned), an adder and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:2) 2 hobgoblins 2 ball pythons (D:1) 3 bats 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Birdie24 the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 163 | D:1 | Reached XP level 2. HP: 11/22 MP: 1/5 166 | D:1 | Learned a level 2 spell: Searing Ray 471 | D:2 | Noticed Terence 479 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic D:2: layout_basic, minmay_diced_spiral, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 30 Punch || 1 Cast: Magic Dart || 18 Searing Ray || 3 Ability: Spit Poison || 4 Use: Potion || 1 Armour: Robe || 31 Dodge: Dodged || 26 Block: Other || 3