BlackCaro Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 12, D:1) a quokka skeleton (1, 13, D:1) a quokka skeleton (2, -18, D:1) a hobgoblin corpse (skeletalised by now) (7, 27, D:1) 6 stones (10, 2, D:1) a frilled lizard skeleton (14, 19, D:1) a ball python corpse (skeletalised by now) (17, 9, D:1) a quokka skeleton (18, 29, D:1) a +0 short sword (19, -18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, 31, D:1) a +0 leather armour (27, 3, D:1) 3 stones (31, 1, D:1) a quokka skeleton (34, 2, D:1) a +0 dagger a goblin skeleton (42, 12, D:1) a +0 club a goblin skeleton (43, -9, D:1) a +0 short sword a kobold skeleton (43, 8, D:1) a +0 short sword 2 stones (52, 22, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 stones (3, 0, D:2) a +0 dagger (4, 58, D:2) 7 stones (5, 17, D:2) a +0 whip (5, 41, D:2) a +0 robe (6, 36, D:2) a staff of fire (14, 33, D:2) 2 atropa-tipped darts (19, 7, D:2) a rat skeleton (23, 47, D:2) a ball python skeleton (24, 38, D:2) an adder skeleton (35, 40, D:2) a frilled lizard corpse (skeletalised by now) (39, 46, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (45, 1, D:2) a hobgoblin skeleton (48, 44, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a flux talisman (6, 3, D:3) a scroll of noise {!r} (17, -12, D:3) a ball python skeleton (20, 7, D:3) a frilled lizard skeleton (26, 14, D:3) a hobgoblin corpse (skeletalised by now) (27, -30, D:3) a +0 quarterstaff (27, 14, D:3) a bat corpse (skeletalised by now) (30, -5, D:3) a +0 club a goblin skeleton (32, -23, D:3) a +0 club (35, -2, D:3) a +0 broad axe (36, 5, D:3) a +0 hand axe an adder skeleton (36, 9, D:3) a +0 leather armour a +0 hand axe an orc skeleton (39, -19, D:3) a scroll of teleportation (39, -18, D:3) 18 gold pieces (40, 7, D:3) a frilled lizard skeleton (43, -12, D:3) 6 stones (49, -28, D:3) 5 stones (56, -16, D:3) a +0 mace (59, -30, D:3) 3 stones (64, 1, D:3) a +0 leather armour (67, -31, D:3) a +0 great mace (70, -30, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club a gnoll corpse (skeletalised by now) (3, 30, D:4) a +0 shortbow (5, 7, D:4) a +0 giant club a +0 leather armour a +0 falchion a +0 leather armour a +0 short sword a +0 whip an orc skeleton an orc skeleton an orc skeleton (15, 15, D:4) a hobgoblin skeleton (17, 5, D:4) a +0 club a +0 dagger a goblin skeleton (20, 11, D:4) an adder skeleton (20, 27, D:4) 4 stones (25, 41, D:4) a +0 hand axe (49, 23, D:4) a +0 trident Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Xom's Fair Game {Ice rN+ Dex+2} (4040 gold) [ring of ice] Ice: It enhances your ice magic. Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. the amulet of Xom's Reproof {Acrobat *Slow rPois rN+ Dex+3} (4610 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. the amulet of Jemeddo {Will+ Regen+ Dex+4 SInv} (5520 gold) [amulet of regeneration] Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. the +0 leather armour "Jowiad" {Will+ Str-3 Int+2 Dex+3} (1880 gold) Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (20, -15, D:5) a +0 leather armour (24, 11, D:5) a +0 dagger an orc skeleton (24, 14, D:5) a +0 short sword a +0 robe (24, 15, D:5) a +3 dagger of freezing a +0 robe (30, 1, D:5) a serpent talisman (32, 26, D:5) a +0 war axe (33, 20, D:5) a +0 giant spiked club an ogre skeleton (36, 19, D:5) 2 stones (41, 29, D:5) 8 stones (43, -13, D:5) a +0 spear a gnoll corpse (skeletalised by now) (44, -13, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (45, -14, D:5) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (47, 19, D:5) an adder skeleton (53, 24, D:5) an adder corpse (skeletalised by now) (53, 25, D:5) an adder corpse (skeletalised by now) (55, 23, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 48, D:6) a +0 chain mail (5, 23, D:6) a +0 club (5, 48, D:6) a +0 robe (7, 24, D:6) 2 boomerangs a +0 whip an orc skeleton (8, 24, D:6) a +0 dagger an orc skeleton (9, 25, D:6) a +0 scale mail a +0 dagger an orc skeleton (10, 26, D:6) a +0 war axe an orc corpse (skeletalised by now) (10, 44, D:6) a hound corpse (skeletalised by now) (24, 32, D:6) 2 large rocks (32, 43, D:6) a +0 falchion (33, 43, D:6) a +0 trident a +0 robe (35, 37, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (3, 4, D:7) a +4 dagger of draining (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (4, 1, D:7) a +0 flail a bullfrog corpse a water moccasin corpse (4, 4, D:7) a water moccasin corpse (4, 10, D:7) 8 gold pieces (5, 9, D:7) a +0 dagger a +0 leather armour an orc corpse (6, 6, D:7) a howler monkey corpse the Ecumenical Temple