Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9678670553370375971 18 BladeHeart the Conjurer (level 2, 0/23 HPs) Began as a Draconian Conjurer on Sept 30, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:11 (836 turns). BladeHeart the Conjurer (Draconian Conjurer) Turns: 836, Time: 00:02:12 Health: 0/23 AC: 4 Str: 9 XL: 2 Next: 51% Magic: 5/5 EV: 11 Int: 18 God: Gold: 62 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . e - +0 arbalest rCold + . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... l - amulet of the acrobat Stlth ++ h - ring of resist corrosion HPRegen 0.23/turn o - ring of protection from cold MPRegen 0.09/turn %: acrobat @: lethally poisoned (0 -> -2) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +0 club e - a +0 arbalest (weapon) k - a +0 hand axe Jewellery h - a ring of resist corrosion (left hand) l - an amulet of the acrobat (around neck) o - a ring of protection from cold (right hand) Scrolls m - a scroll of enchant armour {unknown} Potions a - a potion of magic g - a potion of lignification {unknown} i - a potion of enlightenment {unknown} j - a potion of curing {unknown} n - a potion of resistance {unknown} Skills: + Level 1.0 Fighting + Level 0.2 Ranged Weapons - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You are poisoned. The adder poisons you! You shoot a bolt. The bolt closely misses the adder. You feel very sick. The adder closely misses you. A hobgoblin comes into view. The adder closely misses you. You shoot a bolt. The bolt closely misses the adder. The hobgoblin shouts! You feel sick. The adder closely misses you. The adder barely misses you. x2 You shoot a bolt. The bolt closely misses the adder. You feel sick. The adder bites you but does no damage. x2 You shoot a bolt. The bolt misses the adder. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. The adder bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. You shoot a bolt. The bolt completely misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. You shoot a bolt. The bolt misses the adder. The bolt closely misses the hobgoblin. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. The adder bites you but does no damage. The adder barely misses you. You shoot a bolt. The bolt closely misses the adder. The bolt barely misses the hobgoblin. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You shoot a bolt. The bolt barely misses the adder. The bolt closely misses the hobgoblin. You die... ##########....###.#####.###...... ................................. ###############..######<####..... #.## #.# ..... #.# #.. ..... #.# ##.# ..... #.## .# ###.. #..### .# .. ##@Sg# .# . ###.# .# .# .# .[ .. ##. # You could see an adder and a hobgoblin. Vanquished Creatures 2 ball pythons (D:1) 4 endoplasms 3 giant cockroaches (D:1) 3 goblins (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 137 | D:1 | Reached XP level 2. HP: 17/22 MP: 3/5 140 | D:1 | Learned a level 2 spell: Searing Ray 780 | D:2 | Reached skill level 1 in Fighting 836 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, st_stairs_6 D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 | 1.0 Ranged Weapons | | 0.2 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Club || 16 Tailslap || 1 Fire: Arbalest || 21 Cast: Magic Dart || 13 Use: Scroll || 3 Armour: Skin || 21 Dodge: Dodged || 20