Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 869388903874214228 28 BladeHeart the Magician (level 3, -7/26 HPs) Began as a Djinni Conjurer on Oct 8, 2024. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1226 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 1226, Time: 00:02:40 Health: -7/26 AC: 5 Str: 8 XL: 3 Next: 30% Gold: 109 EV: 9 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 war axe rCold x . . (no shield) rNeg . . . d - +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons b - a +0 war axe (weapon) f - a +1 short sword of venom Missiles h - 9 javelins Armour a - a +0 robe d - a +0 ring mail (worn) Scrolls c - a scroll of identify e - 2 scrolls of summoning j - a scroll of teleportation {unknown} Potions g - a potion of brilliance i - a potion of attraction {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Armour + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 10% 1 b - Searing Ray Conj 34% 2d5 16% 2 c - Fulminant Prism Conj/Alch 8% 3d7 69% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 69% 4 e - Sandblast Erth 34% 2d9 10% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence. Terence is lightly wounded. Terence looks scornfully at you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace. You are too injured to fight recklessly! You barely miss Terence. Terence is lightly wounded. Terence hits you with a +0 mace. x2 * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You slash Terence! Terence is heavily wounded. Terence hits you but does no damage. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." #.### #.##### #..## #.# ##..# #.# ##.# #.##### #.# ##.#.... #.# #......# #.# #..#...# #.####### #....... #@.............### #@#########....# #.# ##.#.# #.# #.#.. #.# #.### ... #.# #.. You could see Terence. Vanquished Creatures An adder (D:2) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 3 ball pythons A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 184 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 852 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 852 | D:2 | Learned a level 1 spell: Sandblast 1214 | D:2 | Noticed Terence 1224 | D:2 | HP: 1/26 [Terence/+0 mace (3)] 1226 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_loops_corners, minmay_misc_feat_x, serial_park_tiny_1, uniq_terence Action || total ---------------------------++------- Melee: War axe || 19 Cast: Magic Dart || 43 Use: Scroll || 5 Armour: Ring mail || 26 Dodge: Dodged || 12