Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9539126845573564795 422 BladeHeart the Magician (level 7, 0/49 HPs) Began as a Djinni Conjurer on Oct 9, 2024. Slain by Edmund ... wielding a +2 flail of holy wrath (11 damage) ... on level 4 of the Dungeon. The game lasted 00:15:11 (3248 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 3248, Time: 00:15:11 Health: 0/49 AC: 5 Str: 8 XL: 7 Next: 17% Gold: 182 EV: 11 Int: 25 God: SH: 0 Dex: 12 rFire + + + p - +0 war axe rCold + . . (no shield) rNeg + . . m - +2 leather armour {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ s - ring "Rytyof" {rC+ Wiz SInv} HPRegen 0.28/turn a - ring "Makkeske" {rF++ rN+ Int+6 Stlth+} %: wizardry (x1), infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 182 gold pieces. Inventory: Hand Weapons d - the +1 dagger of Piwoujat {holy, rF- Will+ Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. e - a +0 morningstar h - a +1 mace o - a +0 scythe p - a +0 war axe (weapon) Missiles c - 4 javelins k - 7 poisoned darts Armour i - a +0 ring mail m - a +2 leather armour of cold resistance (worn) q - a +0 scale mail r - a +0 hat Jewellery a - the ring "Makkeske" (right hand) {rF++ rN+ Int+6 Stlth+} (You acquired it on level 3 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. s - the ring "Rytyof" (left hand) {rC+ Wiz SInv} (You found it on level 3 of the Dungeon) [ring of wizardry] It improves your spell success rate. rC+: It protects you from cold. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. Wands f - a wand of polymorph (7) Scrolls g - a scroll of immolation l - a scroll of amnesia Potions b - a potion of resistance j - a potion of might n - 2 potions of degeneration {unknown} Skills: + Level 2.6 Fighting - Level 1.5 Short Blades + Level 0.8 Axes + Level 2.6 Armour + Level 3.8 Dodging - Level 2.8 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 10% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 10% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 50% 3-6/arc 1% 2 g - Call Imp Summ 50% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit Edmund but do no damage. Edmund is lightly wounded. Edmund hits you but does no damage. Your cerulean imp closely misses Edmund. Edmund barely misses you. Your cerulean imp hits Edmund but does no damage. You slash Edmund! Edmund is moderately wounded. Edmund mutters, "Who needs spells, anyway?" Edmund barely misses you. Your cerulean imp hits Edmund but does no damage. You hit Edmund. Edmund is moderately wounded. Edmund misses you. Your cerulean imp hits Edmund from afar with a -2 spear. Your cerulean imp hits Edmund but does no damage. Edmund closely misses you. Your cerulean imp hits Edmund but does no damage. You barely miss Edmund. Edmund is heavily wounded. Edmund hits you with a +2 flail of holy wrath! Your cerulean imp hits Edmund but does no damage. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund hits you with a +2 flail of holy wrath. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Edmund but does no damage. Edmund closely misses you. Your cerulean imp hits Edmund but does no damage. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +4 ring mail of willpower (heavily wounded, ally target, 100% to hit) The magic dart hits Edmund. Edmund is heavily wounded. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +2 flail of holy wrath! You die... Edmund whines, "They better pay attention to me now!" # ####....### .... #.# # #.........# ).. #.# # #..†......# #.. #.# # #.........# #.. #.# # #.........# .. #.# ###.........# ##.###### #.# ##..........# #........ #.# ....##.###### #........ #.# ....##...# #@....... #.# .#.....##### #@†...... #.# .#.##..#...# #5....... #.# .#####.#...## #.####### #.# .#....<#(...# ##.# #.# .#.###.#.##.###..# #####.# .#.# #.#.##.##..## #...#.# #.###...##....## #.#.#.# #.....#.##..########### #.#...# You could see Edmund (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures Sigmund (D:2) A hound (D:3) 2 orc priests (D:3) An orc wizard (D:3) 7 adders 3 gnolls (D:3) A dart slug (D:2) A ribbon worm (D:2) 7 orcs (D:3) 5 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 2 kobolds 6 quokkas A ball python (D:1) 6 bats 3 frilled lizards 8 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | You are sucked into a shaft and drop 1 floor! 109 | D:2 | Reached XP level 2. HP: 17/22 MP: 0/0 396 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 396 | D:1 | Learned a level 1 spell: Summon Small Mammal 698 | D:1 | Reached skill level 1 in Fighting 698 | D:1 | Reached skill level 1 in Armour 1365 | D:2 | Identified the +1 dagger of Piwoujat {holy, rF- Will+ | Int+4} 1387 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1762 | D:2 | Noticed Sigmund 1769 | D:2 | Killed Sigmund 1770 | D:2 | Reached skill level 1 in Short Blades 1770 | D:2 | Reached XP level 5. HP: 27/38 MP: 0/0 1770 | D:2 | Learned a level 2 spell: Static Discharge 1770 | D:2 | Reached XP level 6. HP: 31/43 MP: 0/0 1958 | D:3 | Found a faded altar of an unknown god. 2301 | D:3 | Identified the ring "Rytyof" {rC+ Wiz SInv} 2326 | D:3 | Identified a scroll of acquirement 2326 | D:3 | Acquired the ring "Makkeske" {rF++ rN+ Int+6 Stlth+} 2546 | D:3 | Reached XP level 7. HP: 47/49 MP: 0/0 2546 | D:3 | Learned a level 2 spell: Call Imp 3231 | D:4 | Noticed Edmund 3248 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic D:2: minmay_general_purpose_star, layout_rooms, basic_altar, uniq_sigmund D:3: layout_loops_cross, hellmonk_ecumenical_altar_blasted, minmay_misc_feat_iff D:4: layout_basic, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.6 Armour | 1 2 | 2.6 Stealth | 2 | 2.8 Short Blades | 1 | 1.5 Dodging | 3 | 3.8 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Axes | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 5 | | || 5 Dagger | 15 | | || 15 War axe | | 5 | 10 || 15 Cast: Magic Dart | 60 | 68 | 19 || 147 Searing Ray | | 2 | || 2 Call Imp | | | 3 || 3 Use: Scroll | 3 | 4 | 2 || 9 Armour: Leather armour | 3 | 16 | 7 || 26 Ring mail | 12 | 5 | || 17 Dodge: Dodged | 14 | 20 | 7 || 41