Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11460907713466169110 135 BladeHeart the Magician (level 5, -3/40 HPs) Began as a Djinni Conjurer on Oct 16, 2024. Slain by Terence ... wielding a +1 flail of holy wrath (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:44 (2172 turns). BladeHeart the Magician (Djinni Conjurer) Turns: 2172, Time: 00:07:45 Health: -3/40 AC: 4 Str: 8 XL: 5 Next: 41% Gold: 235 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . h - +0 hand axe rCold + . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.26/turn j - ring of protection from cold %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, robust 1, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons c - a +0 dagger h - a +0 hand axe (weapon) Armour a - a +0 robe (worn) e - a +1 pair of gloves (worn) Magical Staves f - a staff of alchemy Jewellery b - a ring of protection from cold (left hand) j - a ring of protection from cold (right hand) Potions d - a potion of berserk rage {unknown} g - 2 potions of magic i - a potion of might {unknown} k - 2 potions of curing {unknown} l - 4 potions of heal wounds m - 3 potions of attraction Skills: + Level 1.5 Fighting + Level 1.5 Armour + Level 2.9 Dodging + Level 2.2 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy + Level 1.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 b - Searing Ray Conj 48% 2d6 7% 2 c - Fulminant Prism Conj/Alch 12% 3d8 34% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 34% 4 e - Apportation Tloc 48% N/A 4% 1 f - Mercury Vapours Alch/Air 48% N/A 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History Terence is almost dead. You hit the goblin. Terence closely misses you. The goblin closely misses you. Terence closely misses you. The goblin barely misses you. You closely miss Terence. Terence is almost dead. You hit the goblin but do no damage. Terence closely misses you. The goblin misses you. You hit Terence but do no damage. Terence is almost dead. You closely miss the goblin. Terence hits you with a +1 flail of holy wrath. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is almost dead. You closely miss the goblin. Terence misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. You hit the goblin. You kill the goblin! Terence zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +1 flail of holy wrath! * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 flail of holy wrath. You die... Terence says, "And stay out!" ..☼....#.###..#########.#...#.... .☼.#####.# ##..#.....##.......... ☼§.# #.# ##...............#... .○○# #.# #................... ...# #.. #................... #### ##. #.................#. .# #................... .. #..†.........(.....# #. #..@..............## ##.)@............... #..............#... .............#..#.# ...............#...# #...............###.# ................ #.. #............... #.. #.. You could see Terence. Vanquished Creatures A bombardier beetle (D:2) 4 adders 2 ufetubi (D:3) 2 ribbon worms A dart slug (D:2) 4 endoplasms 2 giant cockroaches (D:2) 8 hobgoblins 3 jackals (D:1) 2 kobolds (D:2) A quokka (D:2) 4 ball pythons 3 bats (D:2) 4 frilled lizards 3 goblins 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BladeHeart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Found a faded altar of an unknown god. 173 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 249 | D:1 | Found Kytserosh's Antique Armour Emporium. 724 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 724 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 757 | D:2 | Noticed a bombardier beetle 768 | D:2 | Killed a bombardier beetle 769 | D:2 | Reached skill level 1 in Fighting 769 | D:2 | Reached skill level 1 in Armour 769 | D:2 | Reached skill level 1 in Evocations 769 | D:2 | Reached XP level 3. HP: 19/29 MP: 0/0 769 | D:2 | Learned a level 1 spell: Apportation 769 | D:2 | Reached XP level 4. HP: 23/35 MP: 0/0 1634 | D:3 | Reached XP level 5. HP: 30/40 MP: 0/0 1634 | D:3 | Learned a level 2 spell: Mercury Vapours 2148 | D:3 | Noticed Terence 2172 | D:3 | HP: 1/40 [Terence/+1 flail of holy wrath (7)] 2172 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring, shapermc_ecumenical_altar_acropolis, serial_shops, nicolae_shop_tiny_waterfront, chequers_jeans, chequers_arboretum, chequers_serial_rivers_micro_e D:2: minmay_chambers_of_twos, layout_loops_ring D:3: layout_rooms, fiery_altar_vehumet, chequers_big_river, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.5 Armour | 1 | 1.5 Stealth | 2 | 2.2 Evocations | 1 | 1.5 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 27 | || 27 Hand axe | | 27 || 27 Cast: Magic Dart | 39 | 79 || 118 Searing Ray | | 1 || 1 Use: Scroll | 3 | 6 || 9 Potion | 1 | || 1 Armour: Robe | 2 | 42 || 44 Dodge: Dodged | 5 | 34 || 39