Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 6286819506819394700 37 BladeHeart the Conjurer (level 3, -2/28 HPs) Began as a Mountain Dwarf Conjurer on Nov 11, 2024. Succumbed to Crazy Yiuf's poison ... on level 2 of the Dungeon. The game lasted 00:03:48 (1812 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 1812, Time: 00:03:48 Health: -2/28 AC: 8 Str: 11 XL: 3 Next: 23% Magic: 0/6 EV: 5 Int: 18 God: Gold: 30 SH: 5 Dex: 8 Spells: 3/6 levels left rFire . . . i - +0 mace rCold . . . (no shield) rNeg . . . l - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of reflection Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: lethally poisoned (-2 -> -8), very slightly contaminated A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons g - a +0 short sword i - a +0 mace (weapon) Armour a - a +0 robe j - a +0 ring mail l - a +0 chain mail (worn) Jewellery f - an amulet of reflection (around neck) Scrolls e - a scroll of vulnerability Potions b - a potion of magic c - a potion of curing d - a potion of ambrosia {unknown} h - 2 potions of enlightenment {unknown} k - a potion of heal wounds Skills: + Level 1.2 Fighting + Level 1.0 Armour + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 9% 1 b - Searing Ray Conj 30% 2d5 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 58% 3 Dazzling Flash Hex/Fire 2% N/A 77% 3 Fulminant Prism Conj/Alch 4% 3d5 89% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 89% 4 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Crazy Yiuf hits you with a +4 quarterstaff of chaos. You are electrocuted! Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak (79% to hit) The searing ray hits Crazy Yiuf but does no damage. (Press . to maintain the ray.) You block Crazy Yiuf's attack. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Crazy Yiuf freezes you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf says, "Snoogle!" Crazy Yiuf hits you with a +4 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Unknown command. Okay, then. You thump Crazy Yiuf! Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Crazy Yiuf hits you but does no damage. You hit Crazy Yiuf. Crazy Yiuf is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. Crazy Yiuf barely misses you. You barely miss Crazy Yiuf. Crazy Yiuf is almost dead. You die... ##..## #..)........ #....# ###......... ♣.PP.♣ #........... ♣.PP♣♣ #...#ß###ß## ♣♣.♣♣ #...######## ♣.♣♣ #....#.###.# ♣♣.♣ #........... ♣.♣♣ #.#..#.#.#.. ♣♣@♣ #.#..#.#.#.# #g# #.#..#.#.#.# ... #.#..#.#.#.. #...# #§#.§#.#.#.. #..)# #§...#.#.#.. ##### #§#..#..#.## #§#§....##.# #########§# ##.... #.....<...# #..##† You could see Crazy Yiuf. Vanquished Creatures A dart slug (D:1) 9 bats 3 endoplasms 3 giant cockroaches 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) 5 kobolds 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 389 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/4 392 | D:1 | Learned a level 2 spell: Searing Ray 601 | D:1 | Reached skill level 1 in Fighting 876 | D:1 | Reached XP level 3. HP: 25/28 MP: 4/6 1463 | D:2 | Reached skill level 1 in Armour 1791 | D:2 | Found a runed translucent door. 1802 | D:2 | Noticed Crazy Yiuf 1811 | D:2 | HP: 1/28 [poisoned by Crazy Yiuf] 1812 | D:2 | Succumbed to Crazy Yiuf's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, st_stairs_4 D:2: layout_basic, nicolae_eternal_life, chequers_hall_statues_wall_a, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Spellcasting | 2 | 2.0 Armour | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Short sword || 24 Mace || 6 Cast: Magic Dart || 54 Searing Ray || 1 Use: Scroll || 6 Armour: Robe || 18 Chain mail || 4 Ring mail || 1 Dodge: Dodged || 26 Block: Other || 1