Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 4100435623336640987 14 BladeHeart the Conjurer (level 2, -1/22 HPs) Began as a Mountain Dwarf Conjurer on Nov 21, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (442 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 442, Time: 00:01:20 Health: -1/22 AC: 2 Str: 9 XL: 2 Next: 31% Magic: 0/4 EV: 10 Int: 18 God: Gold: 18 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . g - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons g - a +0 mace (weapon) Armour a - a +0 robe (worn) c - a +0 tower shield Scrolls e - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of ambrosia {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Armour + Level 1.5 Dodging + Level 1.5 Stealth + Level 0.3 Shields + Level 1.8 Spellcasting + Level 3.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You barely miss the jackal. The jackal barely misses you. The jackal bites you. x2 The jackal bites you but does no damage. x3 You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal misses you. The jackal barely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (70% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The searing ray hits the jackal! You kill the jackal! The jackal closely misses you. x2 You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal bites you. You die... #.......'....# #.......###..# #.......# #..# #.......# #..# #.......# #..# ##..#######..# ######..# #....# ........#####.##h# ...............h@# #######........†.# #########.## #.# #.# ###.# #...# ##.### #..# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/4 272 | D:1 | Learned a level 2 spell: Searing Ray 442 | D:1 | HP: 1/22 [jackal (1)] 442 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 18 Punch || 1 Mace || 7 Cast: Magic Dart || 18 Searing Ray || 1 Armour: Robe || 40 Dodge: Dodged || 37