Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15947713607497837677 28 BladeHeart the Conjurer (level 3, -10/27 HPs) Began as a Mountain Dwarf Conjurer on Nov 27, 2024. Mangled by Terence ... wielding a +2 heavy mace (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1570 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 1570, Time: 00:03:26 Health: -10/27 AC: 6 Str: 11 XL: 3 Next: 0% Magic: 3/5 EV: 9 Int: 18 God: Gold: 105 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . d - +0 mace rCold . . . (no shield) rNeg . . . i - +1 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + g - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 mace (weapon) f - a +0 hand axe Armour a - a +0 robe c - a +0 leather armour i - a +1 ring mail (worn) Jewellery g - a ring of willpower (left hand) Scrolls e - a scroll of enchant armour Skills: + Level 0.8 Fighting + Level 1.1 Maces & Flails + Level 0.8 Armour + Level 1.6 Dodging + Level 1.6 Stealth + Level 1.9 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Terence bares his teeth. Terence hits you with a +2 heavy mace! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +2 heavy mace. * * * LOW HITPOINT WARNING * * * A ribbon worm comes into view. You barely miss Terence. Terence is severely wounded. Terence hits you with a +2 heavy mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. You have nothing you can fire or use right now. Magic courses through your body. Terence misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy mace and wearing a +0 scale mail (severely wounded, 79% to hit) The searing ray hits Terence. Terence is almost dead. The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +2 heavy mace! You die... Terence says, "Finally, peace and quiet." ##.....#.# ##......# ######..## ..........# ......@...### .......g....+ .........#w## ##########@# #@# #.# #.[....# #.####.. ##+# You could see Terence and a ribbon worm. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 goblins 6 kobolds 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 486 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/4 489 | D:1 | Learned a level 2 spell: Searing Ray 696 | D:1 | Reached skill level 1 in Maces & Flails 1548 | D:2 | Noticed Terence 1561 | D:2 | Reached XP level 3. HP: 23/27 MP: 5/5 1567 | D:2 | HP: 1/27 [Terence/+2 heavy mace (4)] 1570 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, serial_bayou_lake_a D:2: minmay_kobold_bridge, layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 1 | 1.1 Fighting | | 0.8 Armour | | 0.8 Dodging | | 1.6 Stealth | | 1.6 Spellcasting | | 1.9 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Mace || 77 Cast: Magic Dart || 39 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Armour: Leather armour || 23 Ring mail || 21 Dodge: Dodged || 43