Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 202970946393526600 (custom seed) 15 BladeHeart the Conjurer (level 2, 0/22 HPs) Began as a Mountain Dwarf Conjurer on Dec 5, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (394 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 394, Time: 00:01:22 Health: 0/22 AC: 6 Str: 9 XL: 2 Next: 34% Magic: 2/4 EV: 7 Int: 18 God: Gold: 12 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 dagger (weapon) Armour a - a +0 robe c - a +0 scale mail (worn) Scrolls f - a scroll of teleportation {unknown} h - a scroll of summoning {unknown} Potions b - a potion of magic g - 2 potions of degeneration {unknown} Skills: + Level 0.5 Fighting + Level 0.7 Armour + Level 1.5 Dodging + Level 1.5 Stealth + Level 1.8 Spellcasting + Level 3.7 Conjurations + Level 0.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 7% 1 b - Searing Ray Conj 30% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 80% 4 Fulminant Prism Conj/Alch 4% 3d5 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You closely miss the jackal. The jackal bites you. The jackal barely misses you. The endoplasm freezes you. You are frozen. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The endoplasm hits you. You hit the jackal. You kill the jackal! The endoplasm hits you but does no damage. You closely miss the jackal. The jackal bites you. x2; The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you but does no damage. The endoplasm hits you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. The endoplasm hits you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you but does no damage. The endoplasm barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. x2 The endoplasm barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. You die... ............ #.######. .....†..######.#........ .............#.#...).... ........................ ........................ ................h.....#. .###.#.................. .# #.#.).....#'##J....#. .# #.#.......#.h@....... ## #.#.......#.######### #.#########....#....# #.# #.##.#.##.# #.# #.........# #.# ####.#.#### #.# #.#.##### #.# #####........ #.# #.......##### You could see an endoplasm and a jackal. Vanquished Creatures 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 253 | D:1 | Learned a level 2 spell: Searing Ray 394 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, minmay_misc_feat_tower Action || total ---------------------------++------- Melee: Club || 10 Dagger || 27 Cast: Magic Dart || 20 Armour: Scale mail || 35 Skin || 3 Dodge: Dodged || 15