Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6962927658915439881 1247 BladeHeart the Covered (level 8, -2/66 HPs) Began as a Mountain Dwarf Conjurer on Dec 11, 2024. Slain by a gnoll sergeant ... wielding a +0 trident (5 damage) ... on level 6 of the Dungeon. The game lasted 00:17:40 (6608 turns). BladeHeart the Covered (Mountain Dwarf Conjurer) Turns: 6608, Time: 00:17:40 Health: -2/66 AC: 13 Str: 11 XL: 8 Next: 25% Magic: 7/11 EV: 10 Int: 20 God: Gold: 387 SH: 0 Dex: 12 Spells: 8/11 levels left rFire + . . A - +1 long sword (venom) rCold + . . (no shield) rNeg + . . t - +0 chain mail rPois . (no helmet) rElec + k - +1 cloak rCorr . (no gloves) SInv . C - +0 pair of boots Will ..... (no amulet) Stlth D - ring "Gepp" {rElec rF+ rC+ rN+ Dex+4} HPRegen 0.31/turn i - +5 ring of evasion MPRegen 0.12/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 387 gold pieces. Inventory: Hand Weapons d - a +0 club j - a +0 whip of freezing l - a +0 short sword v - a +0 rapier w - a +0 hand axe A - a +1 long sword of venom (weapon) Missiles z - 4 atropa-tipped darts B - 4 boomerangs Armour g - a +0 ring mail k - a +1 cloak (worn) t - a +0 chain mail (worn) C - a +0 pair of boots (worn) E - a +0 scale mail of poison resistance Jewellery f - a ring of flight i - a +5 ring of evasion (right hand) u - a ring of resist corrosion D - the ring "Gepp" (left hand) {rElec rF+ rC+ rN+ Dex+4} (You found it on level 5 of the Dungeon) [ring of protection from fire] Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. G - a +6 ring of strength Scrolls c - a scroll of poison m - a scroll of fear q - 5 scrolls of teleportation x - a scroll of blinking y - a scroll of noise F - a scroll of identify Potions a - a potion of invisibility {unknown} b - a potion of magic e - a potion of brilliance h - 4 potions of lignification n - a potion of berserk rage o - 2 potions of might p - 2 potions of cancellation r - a potion of heal wounds s - 4 potions of curing Skills: + Level 4.3 Fighting - Level 3.1 Long Blades - Level 2.3 Maces & Flails - Level 5.0 Armour + Level 3.2 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting - Level 4.0 Conjurations + Level 3.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 7% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 28% N/A 10% 1 Sandblast Erth 4% 2d4 34% 1 Stone Arrow Conj/Erth 20% 3d8 41% 3 Jinxbite Hex 4% N/A 45% 2 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 63% 4 Passwall Erth 2% N/A 71% 3 Fulminant Prism Conj/Alch 5% 3d6 83% 4 Alistair's Intoxication Alch 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Vehumet Shops: D:6 ( Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering 2 throwing nets (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net barely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. A gnoll sergeant comes into view. It is wielding a +0 trident. The searing ray hits the gnoll sergeant but does no damage. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You finish channelling your searing ray. The gnoll sergeant barely misses you. You hit the gnoll sergeant. The gnoll sergeant is poisoned. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 whip. You see here a +0 spear. The gnoll shouts! You hit the gnoll. You kill the gnoll! You hear a shout! The gnoll sergeant hits you but does no damage. The gnoll sergeant hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the gnoll sergeant. The gnoll sergeant looks as sick as possible! The gnoll sergeant is severely wounded. The gnoll sergeant hits you with a +0 trident. You die... ............######.......##...... ...####.....# ###.#.#.##...... ...+ #..#### #...#.##...... ...##.#.. ##########...##...... ........ #.(.....##....+...... ....[... #.......##..###...... ###.#.## #..†....##..###..#### .#... #:..g........#...# ## .# ## ####@#####..÷....###. ... #...g.............##. ###.####.#............#..... .............###..#....#.### ......#.##..........#..#.# #####....#.............#.# ..#.#..#.#..##.###...#.## .... #.#......#...........#..## .......#.##..#........####..##... You could see a gnoll sergeant (extremely poisoned) and a gnoll. Vanquished Creatures Eustachio (D:6) An orc warrior (D:6) A sky beast (D:6) A black bear (D:6) A phantom (D:5) 2 scorpions A bombardier beetle (D:5) 2 hounds 4 jellies (D:6) 3 orc priests 2 iguanas (D:6) Terence (D:3) 3 orc wizards 2 gnolls (D:6) 6 adders A shadow imp (D:6) A white imp (D:6) A dart slug (D:2) 4 ribbon worms 13 orcs 2 ball pythons 4 bats 3 endoplasms 6 goblins 6 hobgoblins 2 jackals (D:5) 3 quokkas 3 frilled lizards 8 kobolds 3 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 417 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 1546 | D:2 | Reached skill level 1 in Maces & Flails 1546 | D:2 | Reached XP level 3. HP: 19/27 MP: 6/6 1804 | D:2 | Reached skill level 1 in Fighting 1804 | D:2 | Reached skill level 1 in Armour 2457 | D:3 | Found a broken altar of Ashenzari. 2467 | D:3 | Reached XP level 4. HP: 35/35 MP: 5/7 2557 | D:3 | Learned a level 2 spell: Searing Ray 2890 | D:3 | Noticed Terence 2918 | D:3 | Killed Terence 3307 | D:3 | Reached XP level 5. HP: 36/41 MP: 6/8 3696 | D:4 | Found a radiant altar of Vehumet. 3753 | D:4 | Reached skill level 2 in Armour 4398 | D:5 | Entered Level 5 of the Dungeon 4411 | D:4 | Reached skill level 3 in Armour 4523 | D:4 | Reached skill level 1 in Long Blades 4523 | D:4 | Reached XP level 6. HP: 30/48 MP: 9/9 4923 | D:5 | Identified the ring "Gepp" {rElec rF+ rC+ rN+ Dex+4} 4986 | D:5 | Noticed an ice beast 5279 | D:5 | Reached skill level 4 in Armour 5806 | D:6 | Reached XP level 7. HP: 55/55 MP: 5/10 5992 | D:6 | Reached skill level 1 in Translocations 6063 | D:6 | Reached skill level 5 in Armour 6099 | D:6 | Noticed Eustachio 6116 | D:6 | Killed Eustachio 6213 | D:6 | Found Zuefon's Antique Weapon Shop. 6521 | D:6 | Reached XP level 8. HP: 64/64 MP: 2/11 6607 | D:6 | HP: 2/66 [gnoll sergeant/+0 trident (10)] 6608 | D:6 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: layout_loops_ring D:3: layout_basic, general_overflow_altar, kennysheep_small_spiral, uniq_terence D:4: layout_rooms, old_standard_altar, grunt_decor_fettered, nicolae_wormholes D:5: layout_basic, lightli_corner_chamber D:6: layout_basic, serial_shops, nicolae_shop_statue_plus, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 | 2.1 Maces & Flails | 1 2 | 2.3 Fighting | 1 2 3 4 | 4.3 Armour | 1 3 4 5 | 5.0 Conjurations | 4 | 4.0 Stealth | 2 | 2.0 Dodging | 2 3 | 3.2 Long Blades | 1 2 3 | 3.1 Translocations | 2 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Club | 2 | | || 2 Whip | 43 | 72 | || 115 Long sword | | 54 | 91 || 145 Cast: Magic Dart | 68 | 81 | 38 || 187 Searing Ray | | 2 | 1 || 3 Use: Scroll | 6 | 8 | 6 || 20 Armour: Robe | 1 | | || 1 Ring mail | 30 | 11 | || 41 Chain mail | | 87 | 119 || 206 Dodge: Dodged | 43 | 78 | 101 || 222