Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15892485665631795351 (custom seed) 95 BladeHeart the Conjurer (level 4, -7/35 HPs) Began as a Mountain Dwarf Conjurer on Dec 24, 2024. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:29 (2719 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 2719, Time: 00:05:30 Health: -7/35 AC: 8 Str: 13 XL: 4 Next: 40% Magic: 1/7 EV: 9 Int: 22 God: Gold: 84 SH: 0 Dex: 13 Spells: 4/7 levels left rFire x . . n - +1 quarterstaff (speed) rCold + . . (shield currently unavailable) rNeg . . . g - +0 ring mail rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . i - +2 pair of boots Will ..... (no amulet) Stlth + k - ring of poison resistance HPRegen 0.25/turn a - ring "Jubbuah" {Ice rElec Str+4 Int+3 Dex+3} MPRegen 0.10/turn %: no passive effects @: weakened, very slightly contaminated A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 short sword m - a +0 dagger of draining n - a +1 quarterstaff of speed (weapon) Missiles e - 8 poisoned darts Armour f - a +0 leather armour g - a +0 ring mail (worn) i - a +2 pair of boots (worn) Jewellery a - the ring "Jubbuah" (right hand) {Ice rElec Str+4 Int+3 Dex+3} (You acquired it on level 2 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. k - a ring of poison resistance (left hand) o - a +6 ring of strength Scrolls h - a scroll of butterflies {unknown} l - 3 scrolls of fear Potions b - a potion of magic d - a potion of curing j - a potion of lignification Skills: + Level 1.6 Fighting + Level 0.1 Staves + Level 1.5 Armour + Level 1.8 Dodging + Level 1.8 Stealth - Level 2.1 Spellcasting + Level 3.8 Conjurations + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 8% 1 Swiftness Air 2% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 52% 4 Fulminant Prism Conj/Alch 5% 3d7 58% 4 Airstrike Air 1% 2d(1-17) 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You feel your attacks grow feeble. You hit Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You barely miss Crazy Yiuf. Crazy Yiuf is severely wounded. Unknown command. You closely miss Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. * * * LOW HITPOINT WARNING * * * You hit Crazy Yiuf but do no damage. Crazy Yiuf is severely wounded. Crazy Yiuf barely misses you. You hit Crazy Yiuf. Crazy Yiuf is almost dead. Crazy Yiuf closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (almost dead, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... ##### #)..# #).)# ... ######## #g# #......# ♣@♣♣ ######.## ♣♣.♣ #.......# ♣.♣♣ ######..# ♣♣)♣ #..# ♣♣.♣♣ #..#### ♣♣...♣ #####...... ♣P...♣ ##...#.##### #....# #....).# ##..## #......# You could see Crazy Yiuf. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 8 bats 6 endoplasms 3 giant cockroaches (D:1) 7 goblins 8 hobgoblins 6 kobolds 4 quokkas (D:1) 5 ball pythons 3 frilled lizards 2 rats (D:2) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 613 | D:1 | Reached skill level 1 in Armour 656 | D:1 | Reached skill level 1 in Fighting 773 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/6 1640 | D:2 | Identified a scroll of acquirement 1640 | D:2 | Acquired the ring "Jubbuah" {Ice rElec Str+4 Int+3 Dex+3} 1900 | D:2 | Reached XP level 4. HP: 35/35 MP: 2/7 1903 | D:2 | Learned a level 2 spell: Searing Ray 2227 | D:2 | Reached skill level 1 in Translocations 2706 | D:2 | Found a runed translucent door. 2707 | D:2 | Noticed Crazy Yiuf 2719 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, corexii_hall_statues_i, kennysheep_small_spiral D:2: layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, minmay_door_square, minmay_box_of_dots, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.5 Fighting | 1 | 1.6 Spellcasting | 2 | 2.1 Translocations | 1 | 1.0 Staves | | 0.1 Dodging | | 1.8 Stealth | | 1.8 Conjurations | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 67 | 7 || 74 Quarterstaff | | 7 || 7 Cast: Magic Dart | 75 | 35 || 110 Searing Ray | | 1 || 1 Use: Scroll | 4 | 3 || 7 Armour: Robe | 12 | || 12 Ring mail | 44 | 20 || 64 Dodge: Dodged | 46 | 18 || 64