Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 202970946393526600 (custom seed) 23 BladeHeart the Conjurer (level 2, 0/22 HPs) Began as a Mountain Dwarf Conjurer on Dec 26, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:08 (698 turns). BladeHeart the Conjurer (Mountain Dwarf Conjurer) Turns: 698, Time: 00:02:09 Health: 0/22 AC: 6 Str: 9 XL: 2 Next: 75% Magic: 0/5 EV: 7 Int: 18 God: Gold: 12 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . k - +0 hand axe rCold . . . (no shield) rNeg . . . d - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +0 short sword k - a +0 hand axe (weapon) l - a +0 mace Armour a - a +0 robe d - a +0 scale mail (worn) Scrolls f - 2 scrolls of fear {unknown} h - a scroll of revelation {unknown} i - a scroll of silence {unknown} j - a scroll of noise {unknown} Potions e - a potion of berserk rage {unknown} Skills: + Level 0.8 Fighting - Level 0.1 Short Blades + Level 0.3 Axes + Level 0.9 Armour + Level 1.6 Dodging + Level 1.6 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 7% 1 b - Searing Ray Conj 30% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Magic courses through your body. The jackal bites you but does no damage. The kobold hits you but does no damage. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) The searing ray hits the kobold! You kill the kobold! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The jackal barely misses you. The jackal bites you but does no damage. Your Spellcasting skill increases to level 2! Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 70% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal closely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The jackal bites you but does no damage. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal stops to sniff the ground. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ..# #.......#....# #..........#.# .ß# #......##....###..........#.# ### #......###.#..............# ≈≈≈≈...........#..............# ....................#........#### .................#...........'..# ... ...........##.......#### ... ...........''.......###. .. ..#@...##..........# #)h..............# #.................###### .....##.##.......####### .... ...#............... ... ....#............... ........................ . ...................... ...................... You could see a jackal. Vanquished Creatures 6 endoplasms (D:1) 4 goblins (D:1) A jackal (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 330 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 333 | D:1 | Learned a level 2 spell: Searing Ray 691 | D:1 | HP: 1/22 [jackal (1)] 698 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, minmay_misc_feat_tower Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Fighting | | 0.8 Short Blades | | 0.1 Axes | | 0.3 Armour | | 0.9 Dodging | | 1.6 Stealth | | 1.6 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 17 Hand axe || 9 Short sword || 7 Cast: Magic Dart || 32 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 10 Scale mail || 42 Dodge: Dodged || 22